The Quintessential Barbarian
The Quintessential Barbarian cover
| Author | Robert Schwalb |
| Series | Quintessential Series |
| Publisher | Mongoose Publishing |
| Publish date | 2003 |
| Pages | 128 |
| ISBN | 1-903980-92-5 |
| OGL Section 15 | qbbn |
The material below is considered Open Game Content
Bone Weapons
From the skull-headed mace to the spinal whip, bone weapons are, at the most basic level, intimidating. A warrior with a double-bladed longsword constructed of bloodstained bone can be a frightening enemy to behold. While bone weaponry carries the benefit of intimidation, such weapons of bone are relatively impractical for they have a tendency to break and chip. After too many cracks and breaks, the item simply ceases to be functional. A weapon constructed out of bone will exhibit the following features:
Base Cost: Bone weapons are 30% cheaper than their metal counterparts.
Weight: Bone weapons only weigh 50% of the weight of the metal versions.
Attacks: As these weapons are usually of a lighter weight, they are hard to balance. Therefore, bone weapons have an inherent -1 penalty to attacks.
Damage: These weapons splinter and are easy to break. In addition, they do not penetrate armour as effectively as other weaponry. Bone weapons have a -1 modifier to all damage rolls.
Hardness: Bone weapons have half of the standard weapon’s hardness.
Hit Points: Bone weapons have half of the standard weapon’s hit points.
Special Rules: On a roll of a 1, the item must pass a Fortitude Save (only if magical) against a DC of 15 or suffer its damage die to itself.
Characters wielding bone weapons in combat receive a +2 circumstance bonus to all Intimidation checks.
