Bronze Weapons

The Quintessential Barbarian

The Quintessential Barbarian cover

The Quintessential Barbarian cover

Author Robert Schwalb
Series Quintessential Series
Publisher Mongoose Publishing
Publish date 2003
Pages 128
ISBN 1-903980-92-5
OGL Section 15 qbbn

The material below is considered Open Game Content

Bronze Weapons

Before steel and iron, warriors wielded weapons of bronze. An alloy of tin and copper, it was a solid alternative to either. Even though it is an effective material, the necessities of war caused its replacement with the introduction of iron, for bronze does not hold an edge like iron and steel, nor does it perform well against these superior metals. Hence, bronze weaponry is only common in settings of an older civilisation or treasure troves dating back to earlier ages. Bronze weapons have the following characteristics.

Base Cost: Bronze weapons are 2/3 of the cost of a metal weapon.
Weight: These weapons weigh half again as much as their steel versions.
Attacks: Bronze weapons are equally suited for combat as iron or steel weapons. There is no attack modifier.
Damage: Bronze does poorly against metal armour. Thus, bronze weapons always inflict one die type less than other metal versions. For example, a bronze longsword inflicts 1d6 damage instead of 1d8. A damage die cannot be reduced below 1d3.
Hardness: Bronze weapons have 90% of the standard weapon’s hardness.
Hit Points: Bronze weapons have 90% of the standard weapon’s hit points.
Special Rules: Against foes wearing bronze, nonmetal or no armour, bronze weapons inflict the standard damage die as printed in Core Rulebook I.

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