The following entry is Open Game Content
“Night-Adapted” is a racial template that can be applied to any race that has eyes and does not have darkvision 90 ft. or more. Some worlds will only support subterranean colonies, and sometimes the Dragon Empire in only interested in a planet as a mining resource. In these instances, rather than waste the energy it would take to light the tunnels the Empire recruits colonists that are at home in the dark already.
Personality: As the base species.
Physical Description: The only noticeable physical difference between a night-adapted race and its base species is a brilliant shine to the eyes that reflects in the light.
Relations: As the base species.
Alignment: As the base species.
Night-Adapted Lands: Night-adapted races often seek out subterranean tunnels and mines to inhabit.
Religion: As the base species.
Language: Night-adapted creatures speak Undercommon in addition to any languages spoken by their base species.
Names: As the base species.
Adventurers: As the base species.
Night-Adapted Racial Traits
• Night Eyes: A night-adapted race has darkvision 60 ft. If the base species already has darkvision, its range is increased by 60 ft. The “shine” applied to the night-adapted race’s eyes allows them to see in the dark much more efficiently than members of their base species.
• Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds a night-adapted race for 1 round. They also suffer a –1 circumstance penalty on all attack rolls, saves, and checks when operating in bright light. If the base species already had such a penalty, then it is increased by –1.
• Automatic Languages: As base species, plus Undercommon.
• Level Equivalent: Same as base species.
This material originated in the Dragonstar: Galactic Races by Fantasy Flight Inc. (License)