The material below is Open Game Content from a 3PP Source
Level: Mage 2; Components: V, S; Casting Time: Attack action; Range: Starship Tactical (1,000 ft. + 500 ft./level); Target: One starship; Duration: See below; Saving Throw: Reflex negates; Spell Resistance: Yes
A blinding flash of white light erupts within the targeted starship, leaving the ship and all crewmembers dazed for 1d2 rounds. A dazed starship, and its crew, can take no actions, but they take no penalty to Defense. As long as 50% or more of the starship’s crew succeed their Reflex save the starship itself is unaffected by this spell. Those crew members that fail their save are still dazed for the spell’s duration.