Octopus

The material below is Open Game Content from a 3PP Source

Octopus
Eight tentacles, each adorned with rows of countless suckers, unfurl from the barrel-shaped body of this large-eyed creature.

Octopus CR 1 (XP 400)
N Small animal (aquatic)
Init +3; Senses low-light vision; Perception +1

AC 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size)
hp 13 (2d8+4)
Fort +5, Ref +6, Will +1
Defensive Abilities ink cloud

Speed 20 ft., swim 30 ft., jet 200 ft.
Melee bite +5 (1d3+1 plus poison), tentacles +3 (grab)

Str 12, Dex 17, Con 14, Int 2, Wis 13, Cha 3
Base Atk +1; CMB +1 (+5 grapple); CMD 14 (can't be tripped)
Feats MultiattackB, Weapon Finesse
Skills Escape Artist +13, Stealth +20, Swim +9; Racial Modifiers +8 Stealth, +10 Escape Artist

Environment temperate or cold ocean
Organization solitary
Treasure none

Ink Cloud (Ex) An octopus can emit a 10-foot-radius sphere of ink once per minute as a free action. The ink provides total concealment in water, and persists for 1 minute.
Jet (Ex) An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line while jetting, and does not provoke attacks of opportunity when it does so.
Poison (Ex) Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1 Str; cure 1 save.

The octopus is a cunning animal capable of using complex tactics to get food.

Octopus Companions
Starting Statistics: Size
Small; AC +1 natural; Speed 20 ft., swim 30 ft., jet 200 ft.; Attack bite (1d3), tentacles (grab); Ability Scores Str 12, Dex 17, Con 14, Int 2, Wis 12, Cha 3; Special Qualities low-light vision, ink cloud.

4th-Level Advancement: Attack bite (1d3 plus poison); Ability Scores Str +2, Con +2.

As a familiar

Familiar Special Ability
Octopus Master gains a +3 bonus on Swim checks
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