Dynasties and Demagoges
| Author | Chris Aylott |
| Publisher | Atlas Games |
| Publish date | 2003 |
| OGL Section 15 | dynasties |
The material below is Open Game Content
OTUSK, CHANGING CHIEFTAIN
8th-Level Orc Barbarian/6th-Level Chieftain
CR 14; SZ M (humanoid); HD 8d12 + 6d8 + 42; hp 121; Init +4 (Improved Initiative); Spd 40 ft.; AC 18 (+4 lion’s shield,+4 studded leather armor +1); Atk melee +13/+8/+3 (1d8+5, 18–20/x3, +1 keen battleaxe); Face 5 ft. x 5 ft.; Reach 5 ft.; SA Rage; SQ Authority, Darkvision 60 ft., Fast Movement, Fearsome Reputation, Followers, Illiteracy, Light Sensitivity, Raise Horde, Uncanny Dodge; AL N; SV Fort +8, Ref +4, Will +7; Str 18, Dex 10, Con 16, Int 12, Wis 14, Cha 16
Skills: Bluff +7, Climb +8, Diplomacy +9, Handle Animal +7, Intimidate +19, Intuit Direction +6, Jump +9, Listen +6, Ride +8, Sense Motive +12, Swim +8, Wilderness Lore +12
Feats: Combat Ref lexes, Commanding Voice, Improved Critical: Battleaxe, Improved Initiative, Inspired Leader, Leadership, Power Attack
Possessions: +1 keen battleaxe, lion’s shield, +1 studded leather armor
Authority: Otusk receives a +4 influence bonus to Bluff, Diplomacy, Perform (oratory) and Intimidate checks to influence his followers.
Barbarian Rage: Otusk temporarily gains +4 to Strength, +4 to Constitution, and a +2 morale bonus on Will saves, but suffers a –2 penalty to AC. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage. While raging, Otusk cannot use skills or abilities that require patience and concentration. Otusk’s fits of rage last for 8 rounds. At the end of a rage, Otusk is fatigued (–2 to Strength, –2 to Dexterity, can’t charge or run) for the duration of that encounter. Otusk can only fly into a rage once per encounter, and only three times per day.
Darkvision (Ex): Orcs can see with no light source at all, to a range of 60 feet. Darkvision is black and white only.
Fast Movement: Otusk has a speed faster than the norm for his race by +10 feet when wearing no armor, light armor, or medium armor (and not carrying a heavy load).
Fearsome Reputation: Otusk receives a +2 influence bonus to Bluff, Diplomacy, Perform (oratory) and Intimidate checks when his identity is known.
Followers: Otusk’s cohort is his son Gragtor, an 8th-level orc barbarian. Otusk’s followers include forty 1st-level orc barbarians, ten 1st-level fighters, five 2nd-level barbarians, three 3rdlevel fighters, two 4th-level barbarians, and one 5th-level barbarian. Otusk receives a +2 modifier to his Leadership score for recruiting cohorts and followers.
Illiteracy: Barbarians are the only characters who do not automatically know how to read and write. A barbarian must spend 2 skill points to gain the ability to read and write any language the barbarian is able to speak.
Light Sensitivity (Ex): Orcs suffer a –1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell.
Raise Horde: Otusk may raise a horde of up to 100 1st level warriors to accomplish a military objective. He may raise the horde no more than twice per game year, and the horde will serve for no more than one month of game time. The horde’s size is also limited by the size of the chieftain’s tribe. There can be no more than 1/2 as many warriors as the chieftain’s total number of followers.
Uncanny Dodge: Otusk retains his Dexterity bonus to AC (if any) if caught flat-footed or struck by an invisible attacker, and he can can no longer be flanked except by a rogue of at least 12th level.
