The material below is Open Game Content
A dromite’s natural sensory and martial abilities make him naturally inclined toward the path of the ranger. The ranger’s tracking ability compliments the dromite’s scent ability, while their underground society lends to the dungeoneer aspects of the ranger.
To take a dromite ranger racial specialty level, a character must be a dromite about to take its 1st, 4th, or 7th level of ranger.
GAME RULE INFORMATION
|1||+1||+2||+2||+0||1st Favored Enemy, Track, Wild Empathy|
|4||+4||+4||+4||+1||Animal Companion||As Ranger|
|7||+7||+5||+5||+2||Up the Walls||As Ranger|
Hit Die: d8
Dromite ranger racial specialty levels have the class skills of the standard ranger class, plus Autohypnosis and Knowledge (Psionics). Skill Points at Each Level: 6 + Int modifier. Skill Points at 1st level: (6 + Int modifier) x4.
All of the following are class features of the dromite ranger racial specialty levels.
Wild Empathy (Ex): Beginning at 1st level, a dromite ranger can improve the attitude of an animal. This ability functions identically to the ranger class feature of the same name, except that the dromite ranger’s natural affinity to dealing with others grants it a +2 racial bonus to its wild empathy checks.
Animal Companion (Ex): At 4th level, a dromite ranger gains an animal companion. This ability functions identically to the standard ranger ability, but a dromite ranger may also choose from the following list of animals: brain mole, folugub, phrenic badger, phrenic bat, and phrenic rat.