The Quintessential Chaos Mage
The Quintessential Chaos Mage front cover
| Author | Patrick Younts |
| Series | Quintessential Series |
| Publisher | Mongoose Publishing |
| Publish date | 2003 |
| Pages | 128 |
| ISBN | 1-904577-54-7 |
| OGL Section 15 | qcmg |
Note: Material in this section may be "mature" in nature.
The material below is designated as Open Game Content
Bloodcarver
Pure chaos energy flows through the veins of the bloodcarver, sustaining him and driving him onward. By releasing his chaos blood to dissipate in the open air, the bloodcarver can gain great power over reality. This is not without cost, however, as this primitive method of spellcasting inflicts hideous damage upon those who practice it. But what is a little pain, what is a little disfigurement, what is a little bloodshed, in the face of unlimited mastery of primal chaos?
Hit die: d6
Requirements
In order to qualify to become a bloodcarver, the character must fulfil all the following requirements:
Feats: Great Fortitude or Toughness
Skills: Concentration 9 ranks
Spellcasting: The ability to cast chaos magic spells
Class Skills
The bloodcarver’s class skills, and the relevant ability for each skill, are: Bluff (Cha), Concentration (Con), Craft (alchemy) (Int), Heal (Wis), Knowledge (arcana) (Int), Profession (Wis) and Spellcraft (Int).
Skill Points Per Level: 2 + Int modifier
Class Features
All the following are class features of the bloodcarver prestige class.
Spellcasting: The character continues to improve in spellcasting, gaining a new chaos caster level at every level except 3rd and 9th. These level increases are not taken into account for the purposes of determining access to Chaos Countermagic, increases to the number of Multiple Effects, or increasing the ability scores of familiars.
Weapon and Armour Proficiency: Bloodcarvers gain no new proficiencies in any weapons or armour.
Bloodletting (Su): At 1st level, for each two points of damage the mage causes to himself while casting a spell allows him a +1 circumstance bonus to the casting check, to a maximum of his Wisdom bonus plus one half his bloodcarver level. This damage is independent of the nonlethal or normal damage caused by the spell’s actual casting. The damage caused by bloodletting can only be healed by rest – magic of any sort has no effect, though natural regeneration or fast healing are effective.
Ignore Pain (Ex): At 2nd level, the bloodcarver is so resistant to pain that he gains a +1 competence bonus per bloodcarver level to all Concentration checks, but only when those checks involve ignoring pain or damage.
Armour Of Scars (Ex): Beginning at 3rd level, the bloodcarver gains a +1 natural armour bonus. At 6th level, the bonus increases to +2, and again at 9th level to +3.
Damage Reduction (Ex): At 4th level, the character gains DR 2/lawful. At 6th level, the bloodcarver’s damage reduction increases to 3/lawful, at 8th to 4/ lawful and at 10th level to 5/lawful.
Bloodcarving: At 5th level, for every 1 point of damage the bloodcarver causes to himself while casting a spell, he gains a +1 circumstance bonus to his casting check, to a maximum bonus equal to his Wisdom modifier + one half his bloodcarver level.
Steal Blood (Su): At 10th level, the bloodcarver learns the secret of using the blood of others to fuel his enchantments. Once a day per bloodcarver level the mage can absorb the lifeblood of others, by striking them successfully in melee combat with a slashing or piercing weapon. He must declare that he is using this ability before he attacks and a failed attack roll does not count against his total uses of this ability. If he successfully strikes, he may add a +1 circumstance bonus per point of damage inflicted to the next casting check he makes, so long as that casting is made in the round immediately following the successful use of this ability. The bloodcarver can gain a maximum bonus equal to his Wisdom bonus + one half his bloodcarver level. This ability cannot be used against undead, plants, constructs, or against any other creature which does not bleed.
Bloodcarver
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spellcasting |
|---|---|---|---|---|---|---|
| 1 | +0 | +2 | +0 | +2 | Bloodletting | +1 caster level |
| 2 | +1 | +3 | +0 | +3 | Ignore Pain | +1 caster level |
| 3 | +1 | +3 | +1 | +3 | Armour Of Scars +1 | - |
| 4 | +2 | +4 | +1 | +4 | DR 2/lawful | +1 caster level |
| 5 | +2 | +4 | +1 | +4 | Bloodcarving | +1 caster level |
| 6 | +3 | +5 | +2 | +5 | DR 3/lawful, Armour Of Scars +2 | +1 caster level |
| 7 | +3 | +5 | +2 | +5 | +1 caster level | |
| 8 | +4 | +6 | +2 | +6 | DR 4/lawful | +1 caster level |
| 9 | +4 | +6 | +3 | +6 | Armour Of Scars +3 | |
| 10 | +5 | +7 | +3 | +7 | DR 5/lawful, Steal Blood | +1 caster level |
