Chaotic Fist

The Quintessential Chaos Mage

The Quintessential Chaos Mage front cover

The Quintessential Chaos Mage front cover

Author Patrick Younts
Series Quintessential Series
Publisher Mongoose Publishing
Publish date 2003
Pages 128
ISBN 1-904577-54-7
OGL Section 15 qcmg

Note: Material in this section may be "mature" in nature.
The material below is designated as Open Game Content

Chaotic Fist

While most chaos mages are content to channel their chaotic energies into spells, the chaotic fist has adapted the flows of chaos into a martial art. Coupling the unpredictable nature of chaos with his personal strength, the chaotic fist is capable of unleashing a terrific flurry of attacks in a very short time span.

Hit die: 1d6

Requirements

In order to become a chaotic fist, the character must fulfil all the following requirements:

Feats: Improved Initiative, Improved Unarmed Strike
Skills: Concentration 8 ranks, Jump 6 ranks
Spellcasting: The ability to cast chaos magic

Class Skills
The chaotic fist’s class skills and the relevant ability for each skill, are: Balance (Dex), Climb (Str), Concentration (Con), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Spot (Wis), Swim (Str) and Tumble (Dex).

Skill Points Per Level: 2 + Int modifier

Class Features

All of the following are class features of the chaotic fist prestige class.

Weapon and Armour Proficiency: Chaotic fists gain no proficiency in any weapon or armour upon taking a level of this prestige class. In addition, wearing any armour at all prevents them from using any of the special abilities of this prestige class while the armour is worn.

Spellcasting: The character continues to improve in spellcasting, gaining a new chaos caster level at 3rd, 6th and 9th levels. These level increases are not taken into account for the purposes of determining access to Chaos Countermagic, increases to the number of Multiple Effects or increasing the ability scores of familiars.

Chaos Touch: This ability adds 1d4 hit points of anarchic damage to all the character’s unarmed attacks, plus one additional hit point of anarchic damage per chaotic fist class level.

Armour Of Chaos: The chaotic fist receives a +4 natural armour bonus as long as he is not wearing any other armour.

Chaotic Surge: When activated, this ability allows the chaos mage to increase his Strength and Dexterity ability scores by up to 5 points for a number of minutes equal to his current chaotic fist + chaos mage levels. When this ability ends, however, the character immediately suffers 1d4 points of temporary ability damage to both Strength and Dexterity. This temporary damage cannot be healed with magic of any type. This ability may be used once per day per two chaotic fist levels.

Chaotic Flesh: The chaotic fist receives a +5 natural bonus to his Armour Class (which does stack with the bonus provided by Armour of Chaos), but this bonus only applies on the confirmation attack roll for a critical hit.

Concentrated Chaos: The chaotic fist now receives a natural bonus to all Concentration skill checks equal to one-half his current chaos fist level, rounded down.

Flow of Chaos: The chaos mage may take an additional 5-foot step before or after each melee attack he makes during the round. This step does not provoke an attack of opportunity and does not count against his normal movement rate for the round.

Chaotic Warfare: The chaotic fist may spend a full round action to assess the state of a given physical combat. At the end of this time, he may attempt to tweak the lines of chaos to create a more favourable situation for himself and his allies. This requires a successful Concentration check (15 + the highest level or Hit Die of creatures on the opposing side of the battle). For every five full points by which this Concentration skill check succeeds, the chaotic fist’s allies (who are within 30 feet of his current location) receive a +1 insight bonus to all attack and damage rolls until the combat ends. The chaotic fist also immediately suffers 1d4 hit points of damage per point of insight bonus granted.

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spellcasting
1 +0 +2 +2 +2 Chaos Touch
2 +1 +3 +3 +3 Armour of Chaos
3 +2 +3 +3 +3 +1 caster level
4 +3 +4 +4 +4 Chaotic Surge
5 +3 +4 +4 +4 Chaotic Flesh
6 +4 +5 +5 +5 +1 caster level
7 +5 +5 +5 +5 Concentrated Chaos
8 +6 +6 +6 +6 Flow of Chaos
9 +6 +6 +6 +6 +1 caster level
10 +7 +7 +7 +7 Chaotic Warfare
Page tags: chaos monk prc qcmg
page_revision: 1, last_edited: 1216325732|%e %b %Y, %H:%M %Z (%O ago)
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