Mind Killer

The Quintessential Barbarian

The Quintessential Barbarian cover

The Quintessential Barbarian cover

Author Robert Schwalb
Series Quintessential Series
Publisher Mongoose Publishing
Publish date 2003
Pages 128
ISBN 1-903980-92-5
OGL Section 15 qbbn

The material below is considered Open Game Content

Mind Killer

Some primitive barbarians despise arcane magicks. Some disdain divine magic as blasphemy. The barbarians wage war against these users, embracing the destruction of their enemies to the fullest. On the other hand, there are some who resent the power of psionics as it stands as the fullest realisation of mental acuity. Barbarians dwelling in the world of eternal night traverse through cavern upon cavern, learning, sometimes the hard way, that there are those who wield this power unscrupulously, enslaving those lacking the ability to unlock the hidden potential residing in almost all. Mind killers see the potential depravity inherent within psychic powers. To safeguard the future, they take it upon themselves to wage a private war against the psionic-users, slaughtering them all indiscriminately.

Mind killers can be dangerous enemies to parties including psions or psychic warriors. These Non-Player Characters are relentless in their hatred of psionic using creatures. They will prove to be intolerant, bigoted and generally a nemesis to those who would aid their potential victims.

Hit Die: d12

Requirements

To qualify to become a mind killer, a character must fulfil all the following criteria.
Base Attack Bonus: +6
Feats: Iron Will, Toughness
Class Ability: Ability to Rage
Special: You must have been the target of a successful psionic attack

Class Skills
The mind killer’s class skills (and the key ability for each skill) are Climb (Str), Intimidate (Cha), Jump (Str), Knowledge (psionics) (Int), Listen (Wis), Ride (Dex), Swim (Str) and Survival (Wis). See SRD for skill descriptions.
Skill points at each level: 2 + Int modifier.

Mind Killer

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1 +0 +1 +0 +2 Detect Psionics, PR 13, Psionic nemesis
2 +1 +2 +0 +3 Improved non-psionic buffer, PR 14
3 +2 +2 +1 +3 Reflect Psionic Attack, PR 15
4 +3 +2 +1 +4 PR 16, PR 13 10-foot radius
5 +3 +3 +1 +4 PR 17, PR 14 10-foot radius

Class Features

All of the following are class features of the mind killer prestige class.

Weapon and Armour Proficiency: The mind killer gains no new proficiencies in weapons, armour or shields. Note that armour check penalties for armour heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket and Tumble.

Detect Psionics (Sp): The mind killer attunes to the use of psionics. At will, he may sense psionic presence as per the talent detect psionics.

Power Resistance: Mind killers are naturally resistant to psionic energy. Starting at 1st level, the mind killer gains an innate power resistance increasing each level to 5th. At 4th level, their resistance extends around them in a 10-foot radius emanating at 3 points less.

Psionic Nemesis (Ex): Psionic users are so reprehensible to mind killers every successful attack against a creature having access to these powers inflicts an additional point of damage per mind killer level. Creatures normally immune to critical hits are unaffected by this ability. Furthermore, this ability does not stack with favoured enemy bonuses or any other like bonuses and is not multiplied in the case of a critical hit.

Improved Non-Psionic Buffer (Su): Mind killers are inherently non-psionic and thus are especially resistant to psionic attack. When determining the combat DCs for psionic attacks, mind killers subtract an additional -2 competence penalty to the DCs of any attacks directed at them. Thus, the new modifiers against a Non-psionic buffer for the mind killer are as follows: Ego Whip -10, Id Insinuation -11, Mind Blast +2, Mind Thrust -10 and Psychic Crush -10.

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