Peter Kropotkin

Dynasties and Demagoges

Dynasties and Demagogues

Author Chris Aylott
Publisher Atlas Games
Publish date 2003
OGL Section 15 dynasties

The material below is Open Game Content

4th-Level Human Conspiracy Leader/3rd-level Fighter/3rd-Level Aristocrat
CR 9; SZ M (humanoid); HD 4d6 + 3d10 + 3d8 +10; hp 57; Init +0; Spd 30 ft.; AC 10; Atk melee +9 (1d3+1 subdual, unarmed); Face 5 ft. x 5 ft.; Reach 5 ft.; SQ Cell Structure, Cunning Plan, Goal, Followers, Judge Loyalty, Useful Advice; AL CG; SV Fort +6, Ref +3, Will +9; Str 12, Dex 11, Con 12, Int 16, Wis 15, Cha 14
Skills: Bluff +9, Craft (writing) +16, Diplomacy +14, Gather Information +15, Handle Animal +4, Intimidate +8, Innuendo +9, Knowledge (history) +12, Knowledge (nobility and royalty) +6, Perform (oratory) +8, Ride +3, Sense Motive +15
Feats: Commanding Voice, Expert Researcher, Expertise, Improved Unarmed Strike, Iron Will, Leadership, Voice of Reason
Possessions: Nothing but the clothes on his back.
Cell Structure: The DC of any Gather Information check that an outsider makes about Kropotkin’s organization increases by +5 due to its cell structure.
Cunning Plan: Once per week, the Kropotkin may create a detailed plan to achieve a specific goal. Any follower that is part of this plan receives a +5 bonus on all skill checks related to this plan, as long as the followers perform Kropotin’s instructions to the letter. The bonus is lost if the followers diverge from the plan, or if 48 hours elapse after the plan is begun. The conspiracy leader does not receive this bonus for his plan.
Goal: Kropotkin’s goal as a conspiracy leader is to bring about a worldwide revolution that ends the oppression of property forever.
Followers: Kropotkin receives a +2 modifier to his Leadership score for recruiting cohorts and followers.
Judge Loyalty: Kropotkin gains a +2 insight bonus to any Sense Motive check he makes to determine a follower’s loyalty or state of mind.
Useful Advice: Once per day, Kropotkin may give a follower useful advice about an upcoming skill check, such as setting a trap or bluffing a guard. Kropotkin must have at least 5 ranks in the relevant skill, and the follower must perform the skill check within 24 hours of receiving the advice. The follower receives a competence bonus to the check equal to either +4 or the number of ranks Kropotkin has in the skill.

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