The material below is Open Game Content from The Modern Path
PHYSICIAN
Skill Points per Level: 5+ Int modifier
Hit Dice per Level: d8
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save |
|---|---|---|---|---|
| 1st | +0 | +2 | +0 | +1 |
| 2nd | +1 | +3 | +0 | +2 |
| 3rd | +2 | +3 | +1 | +2 |
| 4th | +3 | +4 | +1 | +2 |
| 5th | +3 | +4 | +1 | +3 |
| 6th | +4 | +5 | +2 | +3 |
| 7th | +5 | +5 | +2 | +4 |
| 8th | +6/+1 | +6 | +2 | +4 |
| 9th | +6/+1 | +6 | +3 | +4 |
| 10th | +7/+2 | +7 | +3 | +5 |
| 11th | +8/+3 | +7 | +3 | +5 |
| 12th | +9/+4 | +8 | +4 | +6 |
| 13th | +9/+4 | +8 | +4 | +6 |
| 14th | +10/+5 | +9 | +4 | +6 |
| 15th | +11/+6/+1 | +9 | +5 | +7 |
| 16th | +12/+7/+2 | +10 | +5 | +7 |
| 17th | +12/+7/+2 | +10 | +5 | +8 |
| 18th | +13/+8/+3 | +11 | +6 | +8 |
| 19th | +14/+9/+4 | +11 | +6 | +8 |
| 20th | +15/+10/+5 | +12 | +6 | +9 |
TRAINING
CALMING TOUCH
Prerequisite: None
Benefit: For one Hero Point per individual, the Physician can relieve the individual of a condition. Your touch can remove the dazed, fatigued, shaken, or staggered condition.
HEALER
Prerequisite: None
Benefit: For one Hero Point spent, the Physician can heal 1d4 + ranks in the Heal skill.
In addition, for every Hero Point spent, the Physician can increase his healing by 1 dice.
| Hero Points | Heal |
|---|---|
| 1 | 1d4 |
| 2 | 1d6 |
| 3 | 1d8 |
| 4 | 1d10 |
| 5 | 2d6 |
| 6 | 2d8 |
MEDICAL MIRACLE
Prerequisite: Minor Medical Miracle
Benefit: A Physician can revive a character reduced to –10 hit points or lower. If the Physician is able to administer aid within 10 rounds of the character’s death, he or she can make a Heal check.
DC 20 + negative Hit Points
If the check succeeds, the dead character can make a Fortitude save (DC 10 + the negative Hit Points) to stabilize and be restored to 1d10 hit points.
If the Physician fails the skill check or the patient fails the Fortitude save, the dead character can’t be restored.
MEDICAL QUICK FIX
Prerequisite: None
Benefit: For one Hero Point spent, the Physician cures 1d4 points of temporary ability damage to one of the subject's ability scores.
MEDICAL SPECIALIST
Prerequisite: None
Benefit: For one Hero Point spent, the Physician gets a +1 bonus on Craft (pharmaceutical) & Heal checks.
This effect lasts for 1 round per level of the Physician and is a standard action to initiate but not to maintain.
MINOR MEDICAL MIRACLE
Prerequisite: None
Benefit: A Physician can save a character reduced to –10 hit points or lower. If the Physician is able to administer aid within 5 rounds of the character’s death, he or she can make a Heal check.
DC 20 + the negative Hit Points
If the check succeeds, the dead character can make a Fortitude save (DC 10 + the negative Hit Points) to stabilize and be restored to 0 hit points.
If the Physician fails the skill check or the patient fails the save, the dead character can’t be saved.
REDUCE CONDITION
Prerequisite: Calming Touch
Benefit: For one Hero Point per individual, the Physician can relieve the individual of a condition. Your touch can remove the exhausted, nauseated, sickened, or stunned condition.
REDUCE DISEASE
Prerequisite: None
Benefit: A Physician can cure a disease from which the subject is suffering. The Physician must make a Craft (pharmaceutical) check against the DC of each disease affecting the target.
REDUCE TOXIN
Prerequisite: None
Benefit: A Physician can detoxify any sort of poison, drug, or toxin in the individual or object touched.
The Physician must make a Craft (pharmaceutical) check against the DC of each poison affecting the target. Success means that the poison is neutralized.
A cured individual suffers no additional effects from the poison, and any temporary effects are ended, but the check does not reverse instantaneous effects, such as hit point damage, temporary ability damage, or effects that don't go away on their own.
THERAPY
Prerequisite: Medical Quick Fix
Benefit: For one Hero Point spent, the Physician cures 1 point of permanent ability damage to one of the subject's ability scores.
This takes one month to heal. This is reduced by 1 day per each rank in the heal skill.