Poisoned Blood

The material below is Open Game Content

Book of Divine Magic

Book of Divine Magic

Author Connie J. Thomson, Robert W. Thomson, Katheryn Bauer, Sean O'Connor
Publisher 4 Winds Fantasy Gaming
Publish date 2009
OGL Section 15 book-of-divine-magic

POISONED BLOOD
School transmutation; Level cleric 6, witch-4wfg 6, sorcerer/wizard 6
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 min./level
Saving Throw none; Spell Resistance no

Your blood, while completely harmless to you, becomes poisonous to others. Any creature who hits you with a melee or physical touch attack after you’ve already been hit with a piercing or slashing weapon (or have otherwise suffered an open, bleeding wound), or any creature who ingests your blood (such as stirges and leeches), must make a Fortitude save or be poisoned. The magical poison deals 1d3 points of Strength and Constitution damage.

Creatures that ingest your blood but are immune to poison, such as vampires, will find your blood unpalatable and will not gain the benefits they normally would from drinking healthy blood. A vampire will thus cease draining your blood. Other creatures immune to poison take no damage from your blood splashing on them.

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