Conjurer

Librum of Silver Magic

Librum of Silver Magic

Author Iain Fyffe
Publisher Fifth Element Games
Publish date 2007
OGL Section 15 losm

The material below is designated as Open Game Content

CONJURER (Prestige)

A conjurer is an arcane spellcaster specializing in the magic of conjuration: spells that bring creatures or materials to the caster. She relies on magically summoned creatures to do her bidding or become her allies. Her chosen calling is very dangerous; not all summoned creatures are willing to deal with the conjurer, and may be quite upset at having been summoned at all.

Hit Die: d4.

Requirements

To qualify to become a conjurer, a character must fulfill the following criteria.

Abilities: Con 13.
Feat: Spell focus (conjuration).
Spells: Ability to cast summon swarm, phantom steed, and any summon monster spell. If a character has previously selected conjuration as a prohibited school for an arcane specialist class, she cannot take level in conjurer.

Class Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (arcana)(Int), Knowledge (religion)(Int), Knowledge(the planes) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int).

Skill Points at Each Level: 2 + Int modifier.

Class Features

Weapon and Armour Proficiency: Conjurers gain no proficiency with any weapon or armour.

Spells per Day: When a new conjurer level is gained, the character gains new spells per day as if she had also gained a level in whatever arcane spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of conjurer to the level of whatever other arcane spellcasting class the character has, and determines spells per day and caster level accordingly.

If a character had more than one arcane spellcasting class before she became a conjurer, she must decide to which class she adds each level of conjurer for the purpose of determining spells per day.

A conjurer can cast one additional spell of the conjuration school per spell level each day.

Specialty: A conjurer specializes in conjuration spells. She must select two other schools of magic (other than divination) to be her prohibited schools. Thereafter the conjurer is unable to cast any spells from these two schools, even if she had been able to cast them before becoming a conjurer. She cannot cast spells of these schools from scrolls or fire them from wands either. The prohibited schools cannot later be changed.

If a conjurer's previous arcane spellcasting class has a maximum number of spells that she can know of each level (such as a bard or sorcerer), any spells from her prohibited schools are removed from his list of known spells. She may replace these spells with other spells of the appropriate level.

Diplomacy check adjusts the creature's attitude to helpful the creature will work for 50% of the standard fee, as long as the task is one that is not against its nature.

The conjurer's improved ally ability only works when the planar ally shares at least one aspect of alignment with the conjurer.

A conjurer can have only one such ally at a time, but she may bargain for tasks from other planar allies normally.

Augment Summoning (Ex): At 5th level, a conjurer gains the Augment Summoning feat.

Extended Summoning (Ex): At 7th level and higher, all spells from the summoning subschool that the conjurer casts have their durations doubled, as if the Extend Spell feat had been applied to them. The levels of the summoning spells don't change, however. This ability stacks A conjurer gains a +2 bonus to Spellcraft checks to learn conjuration spells.

Planar Ally: Planar ally (including the lesser and greater versions) are considered to be on the sorcerer/wizard spell list for a conjurer. Their levels do not change; lesser planar ally is 4th level, planar ally is 6th level, and greater planar ally is 8th level.

Monster Summoning (Ex): Whenever a conjurer casts a monster summoning spell, it is treated as being one level lower for purposes of the spell slot used. For example, when a conjurer casts monster summoning III, it only costs her a 2nd-level spell slot.

Improved Ally (Ex): Starting at 3rd level, when a conjurer casts a planar ally spell (including the lesser and greater versions), she makes a Diplomacy check to convince the creature to aid him for a reduced payment. If the conjurer’s with the effect of the Extend Spell feat, which does change the spell's level.

Contingent Conjuration (Sp): A 9th-level conjurer can prepare a summoning or calling spell ahead of time to be triggered by some other event. This functions as described for the contingency spell, including the need for the conjurer to cast the summoning or calling spell beforehand. The spell is cast instantly when the trigger event occurs.

The conditions needed to bring the spell into effect must be clear, although they can be general. If complicated or convoluted conditions are prescribed, the contingent conjuration may fail when triggered. The conjuration spell occurs based solely on the stated conditions, regardless of whether the conjurer wants it to, although most conjurations can be dismissed normally. A conjurer can have only one contingent conjuration active at a time.

Planar Cohort (Ex): A 10th-level conjurer can use any of the planar ally spells to call a creature to act as his cohort. The called creature serves loyally and well as long as the conjurer continues to advance a cause important to the creature.

To call a planar cohort, the conjurer must cast the relevant spell, paying the XP costs normally. It takes an offering of 1,000 gp for each HD of the creature to convince it to serve as a planar cohort, and the improved ally class feature can't be used to reduce or eliminate this cost. The planar cohort can't have more Hit Dice than the conjurer has, and must have an ECL no higher than the conjurer's character level -2.

A conjurer can have only one planar cohort at a time, but she can continue to make agreements with other called creatures normally. A planar cohort replaces a conjurer's existing cohort, if he has one by virtue of the Leadership feat.

Table II: The Conjurer

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st +0 +0 +0 +2 Specialty, planar ally, monster summoning +1 level of existing class
2nd +1 +0 +0 +3 +1 level of existing class
3rd +1 +1 +1 +3 Improved ally +1 level of existing class
4th +2 +1 +1 +4 +1 level of existing class
5th +2 +1 +1 +4 Augment summoning +1 level of existing class
6th +3 +2 +2 +5 +1 level of existing class
7th +3 +2 +2 +5 Extended summoning +1 level of existing class
8th +4 +2 +2 +6 +1 level of existing class
9th +4 +3 +3 +6 Contingent conjuration +1 level of existing class
10th +5 +3 +3 +7 Planar cohort +1 level of existing class
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