Tools of the Trade

The Quintessential Barbarian

The Quintessential Barbarian cover

Author Robert Schwalb
Publisher Mongoose Publishing
Publish date 2003
OGL Section 15 qbbn

The material below is considered Open Game Content

Armour

Armour Categories

Armour Materials

General Equipment

Equipment Cost Weight
Bird Calls 1gp .5lb
Body Sleigh 8gp 25lb
Climber’s Kit, MW 130gp 4 lb
Common Woad 40 gp .5 lb
Fishing Gear 10gp 5 lb
Hunting Horn 5gp 1 lb
Hunting Knives 12gp 3 lb
Huntsmen’s Outfit 18gp 5 lb
Repellent 1gp *
Shaman’s Outfit 4gp 10 lb
Snare (small) 8gp 8 lb
Snare (tiny) 4gp 4 lb
Snare (diminutive) 2gp 1 lb
Travel Bread 5gp 1 lb
Water additive 1gp *

Magical Woad

Barbarian warriors favour face and body painting to add to their fearsome countenance. Seeing a horde of blue faced Celts pouring over the hill side to sack your village is enough to turn any warrior’s bowels to water. Common woad boosts characters hit points, but with a magical twist, woad can become a much more potent ally.

Druids and witches are the ideal manufacturers of potent woad as they have an intimate knowledge of herb lore and the practical ability to manipulate these specimens to exploit their greatest potential. Manufacturing woad is simple insofar as manufacturing any magical substance is simple. Consult the feat Mix Woad for details on this new magic item’s manufacture.

Mounts

Steeds of War Cost
Potnean 400 gp
Zebra 1000 gp
Fotrin 300 gp
Seapino 1500 gp
Ludfrenin 2000 gp
Elk,War 1200 gp

Weapons

Simple Weapons – Melee
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type
Light Melee Weapons
Knife 1 sp 1d2 1d3 19-20 10 ft. ½ lb P
One-Handed Melee Weapons
Spiked Club 3 gp 1d6 1d8 x3 - 3 lb B/P
Two-Handed Melee Weapons
Pitchfork 1 gp 1d4 1d6 x2 5 ft. 5 lb P
Martial Weapons
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type
Light Melee Weapons
Cestus 2 gp 1d3 1d4 19-20 - 2 lb S/B
One-Handed Melee Weapons
Flail, Chain 20 gp 1d6 1d8 19-20 - 15 lb B/S
Machete 8 gp 1d4 1d6 x2 - 5 lb S
Sword, Broad 30gp 1d6 2d4 19-20 - 4 lb S
Sword, Sapara 15gp 1d8 1d10 x2 - 3 lb S
Two-Handed Melee Weapons
Hammer, Great 20gp 1d10 2d6 x3 - 10 lb B/P
Harpoon 20gp 1d6 2d4 x3 10 ft. 7 lb P
Maul 5 gp 1d6 2d4 x2 - 12 lb B
Exotic Weapons –Melee
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type
Light Melee Weapons
Fang 3gp 1d4 1d6 x2 - 4 lb P
One-Handed Melee Weapons
Adarga*‡ 25gp 1d4/1d4 1d6/1d6 x3/x2 - 5 lb P
Artengak 2gp 1d4 1d6 x3 20 ft. 4 lb P
Full Moon*‡ 35gp 1d4/1d3 1d6/1d4 19-20/x3/x3 - 6 lb S/P
Two-Handed Melee Weapons
Elephant Axe* 50gp 1d10 2d6 19-20 - 8 lb S
Zweihander * 200gp 2d6 2d8 18-20 - 30 lb S
Exotic Weapons –Ranged
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type
Light Melee Weapons
Chain 3 gp 1d3 1d4 x2 15 ft. 10 lb S
Throwing Iron 15gp 1d4 1d6 19-20/x3 10 ft. 5 lb S
One-Handed Weapons
Kyoketsu-Shogi 7 gp 1d3/1d3 1d4/1d4 19-20/x2/x3 10 ft. 3 lb S/B
  • See entries for special rules

‡ Double Weapon
† Reach Weapon

Weapon Categories

Weapons Material

All entries on this wiki are published under the Open Game Licence Version 1.0a. See individual entries for copy of the license and declaration of Open Game Content.