The Quintessential Barbarian
| Author | Robert Schwalb |
| Publisher | Mongoose Publishing |
| Publish date | 2003 |
| OGL Section 15 | qbbn |
The material below is considered Open Game Content
Armour
Armour Categories
Armour Materials
General Equipment
| Equipment | Cost | Weight |
|---|---|---|
| Bird Calls | 1gp | .5lb |
| Body Sleigh | 8gp | 25lb |
| Climber’s Kit, MW | 130gp | 4 lb |
| Common Woad | 40 gp | .5 lb |
| Fishing Gear | 10gp | 5 lb |
| Hunting Horn | 5gp | 1 lb |
| Hunting Knives | 12gp | 3 lb |
| Huntsmen’s Outfit | 18gp | 5 lb |
| Repellent | 1gp | * |
| Shaman’s Outfit | 4gp | 10 lb |
| Snare (small) | 8gp | 8 lb |
| Snare (tiny) | 4gp | 4 lb |
| Snare (diminutive) | 2gp | 1 lb |
| Travel Bread | 5gp | 1 lb |
| Water additive | 1gp | * |
Magical Woad
Barbarian warriors favour face and body painting to add to their fearsome countenance. Seeing a horde of blue faced Celts pouring over the hill side to sack your village is enough to turn any warrior’s bowels to water. Common woad boosts characters hit points, but with a magical twist, woad can become a much more potent ally.
Druids and witches are the ideal manufacturers of potent woad as they have an intimate knowledge of herb lore and the practical ability to manipulate these specimens to exploit their greatest potential. Manufacturing woad is simple insofar as manufacturing any magical substance is simple. Consult the feat Mix Woad for details on this new magic item’s manufacture.
Mounts
| Steeds of War | Cost |
|---|---|
| Potnean | 400 gp |
| Zebra | 1000 gp |
| Fotrin | 300 gp |
| Seapino | 1500 gp |
| Ludfrenin | 2000 gp |
| Elk,War | 1200 gp |
Weapons
| Simple Weapons – Melee | |||||||
|---|---|---|---|---|---|---|---|
| Weapon | Cost | Damage (S) | Damage (M) | Critical Range | Increment | Weight | Type |
| Light Melee Weapons | |||||||
| Knife | 1 sp | 1d2 | 1d3 | 19-20 | 10 ft. | ½ lb | P |
| One-Handed Melee Weapons | |||||||
| Spiked Club | 3 gp | 1d6 | 1d8 | x3 | - | 3 lb | B/P |
| Two-Handed Melee Weapons | |||||||
| Pitchfork | 1 gp | 1d4 | 1d6 | x2 | 5 ft. | 5 lb | P |
| Martial Weapons | |||||||
| Weapon | Cost | Damage (S) | Damage (M) | Critical Range | Increment | Weight | Type |
| Light Melee Weapons | |||||||
| Cestus | 2 gp | 1d3 | 1d4 | 19-20 | - | 2 lb | S/B |
| One-Handed Melee Weapons | |||||||
| Flail, Chain | 20 gp | 1d6 | 1d8 | 19-20 | - | 15 lb | B/S |
| Machete | 8 gp | 1d4 | 1d6 | x2 | - | 5 lb | S |
| Sword, Broad | 30gp | 1d6 | 2d4 | 19-20 | - | 4 lb | S |
| Sword, Sapara | 15gp | 1d8 | 1d10 | x2 | - | 3 lb | S |
| Two-Handed Melee Weapons | |||||||
| Hammer, Great | 20gp | 1d10 | 2d6 | x3 | - | 10 lb | B/P |
| Harpoon | 20gp | 1d6 | 2d4 | x3 | 10 ft. | 7 lb | P |
| Maul | 5 gp | 1d6 | 2d4 | x2 | - | 12 lb | B |
| Exotic Weapons –Melee | |||||||
| Weapon | Cost | Damage (S) | Damage (M) | Critical Range | Increment | Weight | Type |
| Light Melee Weapons | |||||||
| Fang | 3gp | 1d4 | 1d6 | x2 | - | 4 lb | P |
| One-Handed Melee Weapons | |||||||
| Adarga*‡ | 25gp | 1d4/1d4 | 1d6/1d6 | x3/x2 | - | 5 lb | P |
| Artengak | 2gp | 1d4 | 1d6 | x3 | 20 ft. | 4 lb | P |
| Full Moon*‡ | 35gp | 1d4/1d3 | 1d6/1d4 | 19-20/x3/x3 | - | 6 lb | S/P |
| Two-Handed Melee Weapons | |||||||
| Elephant Axe* | 50gp | 1d10 | 2d6 | 19-20 | - | 8 lb | S |
| Zweihander * | 200gp | 2d6 | 2d8 | 18-20 | - | 30 lb | S |
| Exotic Weapons –Ranged | |||||||
| Weapon | Cost | Damage (S) | Damage (M) | Critical Range | Increment | Weight | Type |
| Light Melee Weapons | |||||||
| Chain | 3 gp | 1d3 | 1d4 | x2 | 15 ft. | 10 lb | S |
| Throwing Iron | 15gp | 1d4 | 1d6 | 19-20/x3 | 10 ft. | 5 lb | S |
| One-Handed Weapons | |||||||
| Kyoketsu-Shogi ‡ | 7 gp | 1d3/1d3 | 1d4/1d4 | 19-20/x2/x3 | 10 ft. | 3 lb | S/B |
- See entries for special rules
‡ Double Weapon
† Reach Weapon
