The Quintessential Cleric
| Author | Sam Witt |
| Publisher | Mongoose Publishing |
| Publish date | 2002 |
| OGL Section 15 | qclr |
The material below is open game content.
Character Concepts
Character Concepts are a core idea for the series and provide a range of templates for each character class that will allow a player to quickly and easily provide a ready background for every new character he generates. As well as providing both a small bonus and penalty to his character’s capabilities, each Character Concept gives a ready base for roleplaying, thus greatly shortening the time taken during character creation, as well as granting that oft-needed inspiration so important for a player to feel ‘at home’ with his new character.
Any one Character Concept may be applied to a character as it is being created. The listed bonuses and penalties are applied, any role-playing description modified and adjusted to take into account the template and then the character is ready to play! From this point forth, both the player and the Games Master should be aware of the Character Concept chosen and take steps to ensure the character is played accordingly. It must be stressed, Character Concepts are a roleplaying tool, not simply a method to gain lots of new abilities!
