The material below is designated as Open Game Content
A barbarian can attempt to contact the spirits of his revered ancestors, sending his own spirit into the ether, where it seeks out knowledge in the vast wilderness of the worlds of the dead. In order to succeed in finding his ancestors, who are hidden in the primordial wilderness of the planes of the dead, he must track them using his Survival skill; for the purposes of the quest, the barbarian is considered to have the Track feat. The DC of the check is 25, as the spirits hide their tracks and are considered to be moving over hard ground. The spirits of the ancestors will always be found within 1d4 miles of the barbarian spirit’s ‘location’ when it enters the afterlife. If the barbarian fails to track his ancestors, then the quest fails and his spirit is returned to his body.
If the barbarian succeeds in tracking down the spirits of his ancestors, then he may gain insight into the future from them, as per the spell commune cast by a cleric of his character level. The spirits will always answer truthfully. When the barbarian’s last question has been answered, his spirit returns to his body.