Magic Items

The Quintessential Witch

The Quintessential Witch

Author Robert J. Schwalb
Publisher Mongoose Publishing
Publish date 2002
OGL Section 15 qwth

The material below is designated as Open Game Content.

Witches, more than any other class, draw their power from the items that they create, use and enchant. While many of the items presented in the SRD are suitable for witches, some of the requirements are nearly impossible for these spell-casters to meet. In this section are a sample of new magic items designed to complement the witch class.

Magic Weapon Special Abilities

Balance: A weapon of balance deals regular damage against neutrally aligned opponents, when facing a lawful or chaotic opponent, the weapon inflicts +1d6 points of balance (neutral) damage against those foes. Bows, crossbows and slings so enchanted bestow the balance power upon their ammunition.
Caster Level: 7th; Prerequisite: Craft Magic Arms and Armour, inflict serious wounds; Market Price: + 1 bonus.

Witch blight: These weapons are the bane to all users of magic. Against a foe that has class levels in sorcerer, bard, witch or wizard, this weapon deals +2d6 fire damage. This ability cannot be used on ranged weapons.
Caster Level: 10th; Prerequisite: Craft Magic Arms and Armour, dispel magic, destroy life; Market Price: +3 bonus.

Specific Weapons

Athame of Iniquity: A slender dagger adorned with a pentagram on its pommel, this weapon detects as evil. The hilt of the weapon is wrapped in soft black leather, stitched with gold thread. If held aloft it glows with a noticeable aura of menace. If used in combat, the athame functions as a +4 dagger that inflicts +3d6 damage to good aligned creatures.
Caster Level: 12th; Prerequisites: Craft Magic Arms and Armour, destroy life, caster must be evil; Market Price: 72,325 gp; Weight: 3 lb.

Bone Club: This unassuming weapon appears to be nothing more than a yellowed thigh bone, somewhat fractured and flaking. The true powers of this weapon are clear when in the hands of a neutral evil witch, for he recognises and understands all of its features upon touching it. When wielded in combat, this weapon functions as a +2 ghost touch club. On a successful attack roll the victim must pass a Fortitude Save (DC 16) or be slowed as if by the spell cast by an 11th level sorcerer.
Caster Level: 11th; Prerequisites: Craft Magic Arms and Armour, plane shift, slow; Market Price: 48,300 gp; Weight: 3 lb.

Faerie Sword: The infamous blade of witches, this weapon is a beautiful sword to behold, as it is intricately engraved with idyllic scenes of woodlands, glades and hollows. When this weapon is in the light of a full moon it bums with a faint violet flame. When used in combat, the blade acts as a +3 witch blade that, on a successful strike, ignites the target as if he caught aflame, inflicting ld6 points of fire damage each round until extinguished (which requires a Reflex save against a DC 15). Additionally, targets so effected lose any concealment bonuses derived from darkness, poor illumination or invisibility. Multiple hits from this sword produce no additional fire damage to those already aflame.
Caster Level: 9th; Prerequisites: Craft Magic Arms and Armour, improved faerie fire; Market Price: 66,950 gp; Cost to Create: 33,475 gp + 2678 XP; Weight: 4 lb.

Potions

Potion of Fey Sight: Quaffing a potion of fey sight confers the same benefits as the spell of the same name cast at a minimum caster level.
Caster Level: 3rd; Prerequisites: Brew Potion, fey sight; Market Price: 150 gp

Potion of the Heart: This potion places the imbiber under the affects of twisting of the heartstrings I, except that the imbiber becomes enamoured with the first person he sees.
Caster Level: 3rd; Prerequisites: Brew Potion, twisting of the heartstrings I; Market Price: 150 gp

Rings

The following two rings represent possibilities for three different types of witches. The first ring clearly represents a ring designed for a spell caster, while the second is an ideal curse for his enemies or a boon for his allies.

Focus: This is an iron ring that clasps around the finger like a manacle. Once worn, the wearer gains a +10 competence bonus to all Concentration checks.
Caster Level: 5th; Prerequisites: Forge Ring, caster must have 5 ranks of Concentration; Market Price: 2000 gp

Lycanthropy: A thick band of bone, this ring detects as evil and chaotic. When the ring is worn, the witch gains a form of lycanthropy. Several varieties of this ring exist: bear, boar, rat, tiger and wolf. Essentially, whilst worn, the wearer gains the corresponding lycanthrope template described in the SRD.
Caster Level: 15th; Prerequisites: Forge Ring, shape change, polymorph other and the ability to wild shape; Market Price: 106,000 (Rat), 206,000 (all others) gp

Rods

Rods, for witches, are a central idea behind the worship of the feminine and masculine forces. Typically, these items will be used as thyrsuses, short wooden staves crowned with pine cones. These items reduce the cost of metamagic feats. Each rod may be used for three spells per day. To take advantage of the following rods, the user must also have the corresponding Metamagic feat.

Boosting: This rod reduces the spell slot increase for empowered spells by one level, thus only increasing the spells level by 1.

Expanding: This rod reduces the spell slot increase for enlarged spells by one level, thus the spell is enlarged for free.

Continuing: This rod reduces the spell slot increase for extended spells by one level, thus the extended spell can be cast at the same level as a non-extended spell.

Increasing: The cost for heightening a spell level is reduced by 1 for every three levels the spell is increased. For example, if a magic missile is heightened to a 6th level spell, the spell normally takes a 6th level spell slot. However, with a rod of heightening the slot needed is only a 5th level spell.

Potency: The cost in spell levels for maximising a spell is reduced by one, and can thus be maximised for an increase of only 2 levels.

Silent: Spells may be cast without verbal components at the same level as the spell is normally cast.

Still: Spells may be cast without somatic components at the same level as the spell is normally cast.

Caster Level: 12th; Prerequisites: Craft Rod, the requisite metamagic feat (such as Empower spell for Empowering); Market Price: 24,000 gp; Weight: 4 lb.

Staves

The stave is an age-old symbol associated with practitioners of the arts. Their usefulness is compounded as they can perform many effects within a single item; hence it is a favoured tool for many witches. All of the following staves weigh 5 lb each.

Change: A slender length of rosewood, this staff has fluid-like carvings of people in states of transition. This stave allows use of the following spells:
† Giant vermin (1 charge)
† Polymorph self (1 charge)
† Polymorph other (1 charge)
† Reincarnate (2 charges)
Caster Level: 8th; Prerequisites: Craft Staff, giant vermin, polymorph self; polymorph other, reincarnate; Market Price: 66, 000gp

Domination: The stave of domination is intricately carved with images of supplication. Constructed of oak, it is thick and heavy, when moved it rattles like a chain. This stave allows use of the following spells:
Dominate Animal (1 charge)
Charm monster (1 charge)
Break spirit (1 charge)
Greater command (1 charge)
Caster Level: 12th; Prerequisites: Craft Staff, dominate animal, charm monster, break spirit, greater command; Market Price: 170,000 gp.

Hag: The hag stave is a twisted and grotesque bit of gnarled wood. Perched at one end of the stave is a carving of mass of human headed maggots. Use of this stave provides these spells:
Encircle (2 charges)
Leaden (2 charges)
Maze (1 charges)
Animate object (1 charge)
Caster Level: 18th; Prerequisites: Craft Staff, encircle, leaden, maze, animate object; Market Price: 195,750 gp

Lesser Healing: Similar to the stave of healing, this stave is constructed out of fine white ash, adorned with silvery runes. True to its name, it is a magic item of reduced power granting only the following spells:
Cure light wounds (1 charge)
Cure moderate wounds (2 charges)
Caster Level: 3rd Prerequisites: Craft Staff, cure light wounds, cure moderate wounds; Market Price: 6,188 gp

Sight: The sight stave is carved of hazel, decorated with symbols betokening watching eyes, with animated pupils. This stave provides these spells:
Augury (1 charge)
Divination (1 charge)
Arcane eye (1 charge)
Seer stone (2 charges)
Caster Level: 8th; Prerequisites: Craft Staff, augury, divination, arcane eye, seer stone; Market Price: 54,000 gp

Weirding: A rowan stave, this smooth shaft is simple and plain, bearing no clues as to what its magical properties might hold. If the truth of this item is revealed, it will allow use of the following spells:
Doom (1 charge)
Bestow curse (l charge)
Lesser geas (1 charge)
Find the path (2 charges)
Caster Level: 10th; Prerequisites: Craft Staff, doom, bestow curse, lesser geas, find the path; Market Price: 60,000 gp

Witch Staff: This stave appears multi-coloured at first glance, but upon closer inspection it is actually several different species of wood woven together. A powerful item, this stave confers the following spells:
Cause fear (1 charge)
Command (heightened to 5th level) (1 charge)
Obscuring Mist (1 charge)
Hold person (1 charge)
Continual flame (l charge)
Haste (1 charge)
Fly (1 charge)
Tears of the goddess (1 charge)
Finger of death (2 charges)
Draw forth the soul (2 charges)
Mass polymorph (2 charges)
Caster Level: 15th; Prerequisites: Craft Staff, cause fear; heightened command, obscuring mist, hold person, continual flame, haste, tears of the goddess, finger of death, mass polymorph, fly; Market Price: 209,538 gp

Wands

Wand Market Price
Fey sight 750 gp
Twisting the heartstrings I 750 gp
Twisting the heartstrings II 4,500 gp
Circle of respite 11,250 gp
Cleanse air 11,250 gp
Improved faerie fire 11,250 gp
Fluid mastery 21,000 gp
Tears of the goddess 21,000 gp

Wondrous Items

Athame of power: This slim blade is not useable in combat as a melee weapon, but is instead a potent ally for witches as it may store one spell of up to 5th level within its blade. Casting a spell into the athame is a full round action. The spell stored within the athame can then be cast as a free action, however after each use it must be recharged with the same (or a new) spell before it can be used again. This dagger has a blade of bluish metal; its leather and has a silver skull hilt is wrapped in black for a pommel.
Caster level: 17th; Prerequisites: Craft Wondrous Item; Market Price: 25,000 gp; Weight: 2 lb.

Bag of Demon Teeth: This ornate black velvet bag is embroidered with fiery red runes in the infernal tongue. Inside are a variable number of teeth (2dl0). When a tooth is buried in loose soil or sand, a dretch will claw its way out of the ground one minute later. This newly summoned demon will willingly serve the caster for 10 minutes before departing.
Caster level: 15th; Prerequisites: Craft Wondrous Item, gate; Market Price: 3375 gp/tooth; Weight: 1 lb.

Broom of Cleansing: If this simple broom is used to sweep a room clean, it confers a circle of respite upon the area. The broom may be used 3 times per day.
Caster level: 5th; Prerequisites: Craft Wondrous Item, circle of respite; Market Price: 15,000 gp; Weight: 2 lb.

Burin of severing: A burin is a knife typically used for utility such as rite preparation, as a digging tool, or even when handling herbal specimens. This burin, however, has been enchanted so as to provide the caster with an antimagic field as the spell of the same name. This ability may be used once per day.
Caster level: 12th; Prerequisites: Craft Wondrous Item, antimagic field; Market Price: 14,400 gp; Weight: 1 lb.

Candle, coloured: These candles are potent aids for casting spells, rites and other practices employed by witches. Each candle is moulded by pouring hot tallow into a gourd or some other container. Also, mixed in are a number of incenses, oils and aromatic herbs to enhance the mystique of the items power. Each candle below has a burning time of 3 hours. Candles may be snuffed and then relit, noting the total bum time for the candle. Lighting a candle is a full-round action that provokes an attack of opportunity. Once lit, the candle may be carried by any individual. The effects of two different coloured candles do not stack. The one most recently lit supersedes any other. Each candle has an area of effect of 30-feet.

Candle, Black The black candle symbolises clarity, freedom from deception and revelation. When this candle is burned, all within the area of effect gain the benefit of true seeing.
Caster level: 11th; Prerequisites: Craft Wondrous Item, true seeing; Market Price: 12,000 gp; Weight:-.

Candle, Blue: When lit, this blue coloured candle cures 2d8+5 points of damage to all individuals within the area of effect. This power functions once per hour.
Caster level: 5th; Prerequisites: Craft Wondrous Item, cure moderate wounds; Market Price: 2,000 gp; Weight: - .

Candle, Brown: When this brown candle is lit, all within the area of effect may freely speak with animals as the spell of the same name, for as long as they remain in proximity to the candle.
Caster level: 3rd; Prerequisites: Craft Wondrous Item, speak with animals; Market Price: 3,000 gp; Weight:-.

Candle, Green: Burning a green candle allows all within the area of effect to be able to speak with plants as the spell of the same name.
Caster level: 5th; Prerequisites: Craft Wondrous Item, speak with plants; Market Price: 2,000 gp; Weight:-.

Candle, Red: Red is often associated with protection. When the red candle is burned, the user of the candle gains the benefits of the mystic barrier spell for as long as the candle is burning and held.
Caster level: 18th; Prerequisites: Craft Wondrous Item, mystic barrier; Market Price: 22,000 gp; Weight:-

Candle, White: This candle calls an outsider to your aid just as the spell lesser planar ally. This ally's alignment must correspond to the alignment of the person who lit the candle. The ally stays only as long as the candle remains lit. If the candle is extinguished early, the candle is ruined and the outsider departs.
Caster level: 10th; Prerequisites: Craft Wondrous Item, mystic barrier; Market Price: 12,000 gp; Weight:-

Candle, Yellow: This candle confers clairvoyance/clairaudience to all within the area of the candle's effect.
Caster level: 5th; Prerequisites: Craft Wondrous Item, clairaudience/claiwoyance; Market Price: 6,000 gp; Weight: -

Cauldron of awakening: When a corpse is placed within this large brass cauldron, it re-emerges animated and awakened, as per the animate dead and awaken dead spells. Up to 10 corpses may be placed within the cauldron per month.
Caster level: l0th; Prerequisites: Craft Wondrous item, animate dead, awaken dead; Market Price: 22 1,250; Weight: 50 Ib.

Cauldron of resurrection: A cauldron of unsurpassed beauty and quality, the cauldron of resurrection is a powerful item indeed. Having only 10 charges, it is highly sought after and, if found, scarcely used. When a corpse is placed within, that same being is restored to life as per the resurrection spell.
Caster level: 13th; Prerequisites: Craft Wondrous Item, resurrection; Market Price: 68,250 gp; Weight:-

Cauldron of transmutation: This simple iron cauldron is always found empty. If a potion is poured inside the mouth of the pot its magical properties are revealed. The cauldron begins to burble and spit, filling with a noxious green liquid. If some of the liquid is extracted and poured into a new vial, the cauldron manufactures a random minor potion instead of the original potion that was placed therein. Only one potion may be transmuted at a time. Thus, once the new potion has been extracted, the cauldron stands empty.
Caster level: 9th; Prerequisites: Brew Potion, Craft Wondrous Item, fluid mastery; Market Price: 9,000 gp; Weight: 40 1b.

Censer of Cleansing: This 8 inch diameter orb hangs from a long golden chain. When the incense inside is ignited, the censer cleanses the air as by the spell cleanse air: The censer functions l/day.
Caster level: 3rd; Prerequisites: Craft Wondrous item, cleanse air; Market Price: 3600 gp; Weight: 6 lb.

Chalice of the Goddess: This soapstone cup is a wide bowl affixed to a slender stem carved with intricate runes and symbols. If filled with holy or unholy water and properly commanded, the cup will summon forth coils of green mist just like the spell tears ofthe goddess. The spell functions as if cast by a loth level witch.
Caster Level: 10th; Prerequisites: Craft Wondrous Item, Breath of the Goddess; Market Price: 20,000gp; Weight: 2 Ib

Cord of many spells: This item appears to be nothing more than a simple length of red cord, but when it is tied in a knot, it may store a spell as if the witch had the Cord Casting feat. If the witch already has the Cord Casting feat, he may store up to five spells in the knot.
Caster level: 9th; Prerequisites: Craft Wondrous Item, Cord Casting feat, caster must be able to cast witch spells; Market Price: 120,000 gp; Weight: -

Deirdre's Portable Lab: A fantastic display of beakers, burners, tubes and a gamut of other devices used for alchemists, when the command word is spoken, the lab transforms into a lead coin for ease of carrying. On the second command word, the lab restores itself. This item is ideal for alchemists on the move. Using this item confers a +8 competence bonus to all alchemist checks.
Caster level: 16th; Prerequisites: Craft Wondrous Item, polymorph any object; Market Price: 230,720gp; Weight: -

Gardener's Gloves: This pair of rough gloves, stained green at the fingertips has several burs and thistles embedded into the woven cloth. When both are worn, the wearer receives a +4 competence bonus to all Herbalism checks.
Caster level: 3rd; Prerequisites: Craft Wondrous Item, 5 ranks in Profession (herbalist); Market Price: 640 gp; Weight: -

Idol of the god: This small statuette is of a masculine figure with goat legs, and a stag's rack of horns adorning his head. When invoked, the idol of the god may confer the following powers but only at his whim (50% of the time): heightened fireball (6th level), heightened lightning bolt (6th level), and evaporate fluids. Using this magic item has dire consequences as the god is a fickle deity. Every use of the idol requires a Will save against a DC 24 or the holder enters a barbarian rage and physically attacks any living thing within 30 feet until the bearer kills everything in the area of affect or is himself killed.
Caster level: 12th; Prerequisites: Craft Wondrous Item, Craft (stone working) 6 ranks, heightened spell, lightning bolt, fireball, and evaporate fluids; Market Price: 50,655 gp; Weight: 10 lbs.

Idol of the goddess: This statuette is of a multi-breasted woman of bizarre proportions. The idol of the goddess may be used as a substitute for any spell that requires a material component that has no listed gold piece value. If done so, the spell is considered purified as if by the purify spell feat and the idol is never consumed in the casting.
Caster level: 18th; Prerequisites: Craft Wondrous Item, Purify spell; Market Price: 86,000 gp; Weight: 10 lbs.

Paint of persuasion: This magical kit contains a number of paints and dyes which, when worn, provide the wearer with a +4 situational bonus to all Disguise, Gather Information and Intimidate checks. The kit contains 10 uses.
Caster level: 3rd; Prerequisites: Craft Wondrous Item, charm person; Market Price: 960 gp; Weight: 1 lb.

Pentacle of the ages: A golden disk with an etched symbol of a star on its surface. Characters carrying this item are immune to any effect that involves time such as time stop, restore youth, or any other spell of a similar ilk.
Caster level: 13th; Prerequisites: Craft Wondrous Item, dispel magic, haste, slow, limited wish; Market Price: 60,000 gp; Weight: 4 lbs

Robe of spider silk: These fine robes can be dyed in many different colours, although black is the most common. When worn, these robes confer a +4 deflection bonus to AC, and a +2 competence bonus to saving throws against spider venom.
Caster level: 12th; Prerequisites: Craft Wondrous Item, mystic barrier; Market Price: 32,000 gp; Weight: 3 lbs

Tapestry of the Garden: This strange piece of silk cloth is no bigger than 3' by 5'. At first glance, it appears to be an intricate pattern of lines and angles interspersed with unusual shape. If closely inspected, it appears to be an architectural diagram. When the command word is spoken, anyone touching the tapestry is drawn inside, to an extra-dimensional space that is 300 feet by 500 feet. Exiting the tapestry requires knowledge of the command word, or finding the command word located in the centre of the plane. The command for egress is carved on a central pillar of white marble. Witches who manage to find, or craft, one of these tapestries use the plane to maintain a herb garden, or even as a safe location to rest.
Caster level: 20th; Prerequisites: Craft Wondrous Item, gate, dream, trap the soul; Market Price: 300,000 gp; Weight: 3 lb.

Tome of knowledge: Many varieties of these books exist, each covering a particular aspect of the knowledge skill. Unlike standard books that cover reference material, these books allow the user to make any knowledge check associated with the material covered by the book as an untrained check by referencing the book, this check may not be performed in combat. Furthermore, if the user spends 1 week in study, he gains a +6 enhancement bonus to all Knowledge checks involving the subject matter of the tome. Examples of tomes are as follows - geography, the planes, astrology, religion, arcana and so on.
Caster level: 10th; Prerequisites: Craft Wondrous Item, 10 ranks in the appropriate Knowledge skill; Market Price: 1,440gp; Weight: 5 lb.

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