Rage: Jungle And Swamp

The Quintessential Barbarian II

The Quintessential Barbarian II first edition cover

The Quintessential Barbarian II first edition cover

Author Patrick Younts
Series Quintessential Series
Publisher Mongoose Publishing
Publish date 2004
Pages 128
ISBN 1-904854-31-1
OGL Section 15 qbbnii

The material below is designated as Open Game Content


Jungle and Swamp

The barbarians of the swamp and jungle face treacherous terrain and the most virulently poisonous animals on the planet. As a result, they are sure-footed even in the worst conditions and hardy enough to resist venoms and toxins of all sorts.
Rage: The character temporarily gains a +4 bonus to Constitution and a further +2 bonus to all Fortitude saves against poisons and diseases, whether magical or natural in origin. In addition, while he is raging the barbarian ignores all terrain penalties to movement, so long as he is
in a jungle or swamp.
Greater Rage: The barbarian’s Constitution bonus increases to +6 and he gains absolute immunity to magical and natural poisons and diseases while raging.
Swamp Skimmer: At 14th level, the barbarian gains the ability to, while raging, move across the surface of standing bodies of water at his normal movement rate. If the body of water is stagnant, or is sufficiently choked with debris, then he can stand on it without sinking. The barbarian can only use this ability in swamps and jungle environments.
Mighty Rage: The barbarian’s Constitution bonus increases to +8 and his body becomes so resilient that his immune to magical or non-magical effects which damage his Strength, Constitution or Dexterity. This immunity applies only while the barbarian is raging.


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