Classic Review by Crothian
The Apprentice is an interesting take on allowing people to play wizards in d20 modern at first level. But it does not really allow that too well. I think the class has potential but just fails to give the user it. Or it succeeds with powerful abilities combined with the right stats. Either way the Apprentice has some problems that will be shown here.
The Base Class Apprentice is a PDF by 93 Games Studios. The PDF is only seven pages and more then half of that is really devoted to adds, cover page and other things that do not aid the core idea of the book. The class is really only two and half pages long. The layout could be better as well as the half page is literally half written on and the other half just white space. It does not look that good and a picture or spacing of text; anything would have been better.
The class is set up like any other base class in d20 Modern. It is interesting to note that it does not have the usual odd skill points per level but does give the very nice eight with a good selection of skills. The talent trees I think are either weak or strong and this is a problem. With a high wisdom the character can gain the ability to cast four divine or arcane spells per day of each spell level zero through two and a have third level spell as a spell like ability. That seems really good compared to a bonus to craft writing skills or craft visual arts. The character can also gain spell resistance equal to their level plus five. These are nice abilities and might be a little too much for the base class.
That’s all the book has in it. It does not offer any new spells, feats, or items that an apprentice might make use of. It does not offer advice on how an apprentice loses the apprentice title and becomes something more. And advanced or a prestige class that builds on the apprentices powers and theme would have really done the book some good.