Fantasci20: Creature Creator

“Fantasci20” is a fantasy campaign model with science fiction elements added much like the Final Fantasy video game series. This campaign model is designed for use with the Modern20 system. There are three releases in this line of products: Characters, Creature Creator and Gazetteer. All three products are written by Charles Rice.

Smaller than Fantasci20: Characters, the Fantasci20: Creature Creator is 16 pages of crunch focused on building non-human opponents for your Fantasci heroes to fight. The nicest thing about monster creation in the Fantasci20 system is that it uses the same rules as your characters.

There are a couple exceptions to the monster creation such as monsters are not restricted from feats based on their class. They also have additional monster feats. These monster feats all you to adapt to particular environments, carry disease, resist elemental damage, gain natural weapons, gain natural armour, have monster type traits(elemental, ooze, spirits, undead), or alter their size.

There are several sample creatures groups presented like animals, elementals, oozes, spirits and undead. Some of the creatures are represented are multiple power levels. Some of the beasties included are fire bats, horses, winter wolves, air elementals, fire oozes, spirit bear, soldier skeleton and infected zombie.

I really like Fantasci20: Creature Creator. It is a solid foundation for creating monsters for the Fantasci20 or the Modern20 system. My only complaint with the book is that I want more, more monster feats and more monsters a veritable Modern Menace20 book. Something to allow me to add an urban arcana spin to Modern20 or a populate a dark heart of space setting with oodles of alien menaces and undead horrors. But in the meantime, below is the my Fantasci20 Otyugh.

Fantasci Monsters: Otyugh

Typical Base Ability Scores: Str 14, Dex 10, Con 18, Int 6, Wis 12, Cha 6

Otyugh, Large (Tank 6): HD 6d12+36; HP 75; Init -1; Spd 20 ft.; Defense 13, flatfooted 13 (-1 Dex, +4 Class, -1 Size); BAB +4; Atk +9 (1d8+6, blunt slam); SQ DR 2/ballistics & blunt, Resilience; AL None; SV Fort +11, Ref +2, Will +3, Rec +5; Rep NA; Str 22, Dex 8, Con 22, Int 6, Wis 12, Cha 6

Skills (perks): Perception 9 (+10), Unarmed 9 (+13)

Feats: Disease (4x; DC 16; 1d2 Con), Improved Grab, Natural Resistance (DR 2/blunt), Natural Weapons (blunt),
Size Increase (2x, Large)

Character Disadvantages: None

Description: Otyugh are creatures of filth and rot. They live on the excess and waste of other races. In the world of Aurianis, the otyugh are an invasive species. They arrived on Aurianis when the Horde's airships crashed. Perception is always a class skill from Otyugh.

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