Spells and Magic (3.0)
Spells and Magic
| Author | Sam Witt, with Joe Crow and Lee Hammock |
| Series | None |
| Publisher | Dragonwing Games/Bastion Press |
| Publish date | 2002 |
| Pages | 99 |
| ISBN | 0-9714392-5-7 |
| OGL Section 15 | s-m |
The material below is designated as Open Game Content.
Alchemy (Int, Trained Only)
Less than ethical Alchemists have discovered that their arts permit them to alter the appearance of gems enough to make them appear to be much more valuable than they are. In reaction to this development, responsible practitioners have developed methods to test gems for such trickery, and to more surely establish the value of these precious minerals.
Check: You can disguise a low value gem as one of greater value. You can also detect such trickery, and establish the true value of a particular gemstone. Disguising the true value of a gem makes an Appraise check harder, adding +10 to the check. If the appraiser fails this check, she estimates the value based on the apparent value rather than the true value of the gem. When attempting to disguise the true value of a gem, failure by more than 10 runs a 10% risk of lowering the actual value of the gem by 50%.
Establishing the true value of a gem is more difficult than simply identifying it. A successful check adds +10 to an Appraise check. Failure by more than 10 runs a 10% risk of lowering the actual value of the gem by 50%. Failure by less than 10 uses the same rules as for a failed Appraise check.
| Task | DC | Notes |
|---|---|---|
| Disguise value | 25 | Costs 5% of the desired apparent value |
| Detect true value | 25 | Costs 5 gp per attempt |
Retry: Each failure while attempting to disguise the true value of a gem consumes the entire cost per attempt.
Special: As all other Alchemy checks.
