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SASHARASS THE BERSERKER CR 17
Female troglodyte barbarian 4/ranger 2/adaptive hunter 10
NE Medium humanoid (reptilian)
Init +1; Senses Darkvision 90 ft.; Listen +20, Spot +0
AC 23 touch 9, flat-footed 22; uncanny dodge (+1 Dex, +8 armor, +6 natural, –2 rage)
hp 201 (18 HD)
Fort +23, Ref +12, Will +8; survival of the fittest +10
Speed 50 ft. (10 squares)
Melee +1 flail of wounding +28 (1d8+10) or +1 flail of wounding +26/+21/+16/+11 (1d8+10) and +2 handaxe +26/+21 (1d6+6/x3) and bite +24 (1d4+4) or
Ranged mwk javelin +19 (1d6+9)
Base Atk +17; Grp +26
Atk Options adaptable predator (lesser and greater), Cleave, favored enemy +6 (humanoid [human]), favored enemy +4 (humanoid [elf]), favored enemy +2 (humanoid [dwarf]), favored enemy +2 (magical beast), Great Cleave, Power Attack, rage 2/day, stench (Fortitude DC 17)
Combat Gear potion of barkskin +5 (2), potion of bull’s strength (3)
Abilities Str 28, Dex 12, Con 22, Int 10, Wis 11, Cha 8
SQ acclimatization, amphibious, chameleon skin 3/day, fast movement, flexible learner, rejuvenation, skills of the survivor 3/day, trap sense +1, wild empathy +2
Feats Blind-Fight, Cleave, Great Cleave, Improved Two-Weapon Fighting, Iron Will, Multiattack, Power Attack, Skill Focus (Survival), Track, Two-Weapon Fighting, Weapon Focus (flail)
Skills Climb +17, Jump +22, Listen +20
Possessions combat gear, +5 studded leather, +1 flail of wounding, +2 handaxe, masterwork short sword, three masterwork javelins, boots of striding and springing, belt of giant strength +6, healer’s kit, silver necklace with moonstones (worth 600 gp), fire opal (worth 1,000 gp), 855 gp
When raging and under the effect of barkskin and bull’s strength, Sasharass has the following changed statistics:
AC 28 touch 9, flat-footed 27 (+1 Dex, +8 armor, +11 natural, –2 rage)
Melee +1 flail of wounding +30 (1d8+12) or +1 flail of wounding +28/+23/+18/+13 (1d8+12) and +2 handaxe +28/+23 (1d6+7/x3) and bite +26 (1d4+5) or
Stench (Ex): When Sasharass is angry or frightened, she secretes a poison that nearly every form of animal life finds offensive. All living creatures (except troglodytes) within 30 feet must succeed on a Fortitude save or be sickened for 10 rounds. Creatures that successfully save cannot be affected by Sasharass’ stench for 24 hours.
Ranged mwk javelin +19 (1d6+11)
Abilities Str 32
Skills Climb +19, Jump +24
When not raging, Sasharass has the following changed statistics:
AC 25 touch 11, flat-footed 24 (+1 Dex, +8 armor, +6 natural)
Fort +21, Will +6
Melee +1 flail of wounding +26 (1d8+8) or +1 flail of wounding +24/+19/+14/+9 (1d8+8) and +2 handaxe +24/+19 (1d6+5/x3) and bite +22 (1d4+3) or
Ranged mwk javelin +19 (1d6+7)
Atk Options stench (Fortitude DC 15)
Abilities Str 24, Con 18
Skills Climb +15, Heal +15 (+17 with healer’s kit), Hide +20 (+24 in rocky or underground surroundings), Jump +20, Knowledge (geography) +6, Knowledge (nature) +8, Listen +20, Survival +23 (+2 above ground, +2 to keep from getting lost and to avoid natural hazards)
Acclimatization (Ex): Treat Sasharass as being under the effect of a permanent endure element spell.
Adaptable Predator (Ex): Once per day, Sasharass may temporarily change the identity of her greater favored enemy (humanoid [human]) and thus apply that +6 bonus to another creature type. Additionally, once each day, she may also change the identity of one of her lesser favored enemies (humanoid [dwarf] or magical beast) and thus apply that +2 bonus to another creature type. Once a favored enemy has been changed to another type of creature, Sasharass loses all bonuses against the original type until the next morning.
Amphibious (Ex): Sasharass’ glandular skin allows her to breathe under water, just as if she were under the permanent effect of a water breathing spell. Sasharass can still breathe air as before.
Chameleon Skin (Su): Three times per day as a free action that does not provoke attacks of opportunity, Sasharass can gain concealment, which means that any melee or ranged attacks made against her have a 20% miss chance. This effect lasts 15 minutes.
Flexible Learner (Ex): Sasharass treats the following skills as adaptive hunter class skills: Handle Animal, Knowledge (dungeoneering), Intimidation, Move Silently, Ride, and Sense Motive.
Skills of the Survivor (Ex): Three times per day, Sasharass may make a Survival check instead of any other skill check, provided one of these conditions apply: he has at least 1 rank in the skill, it is a class skill, or the skill can be used untrained. Use of this ability must be declared before the skill check is made.
Rejuvenation (Ex): While rejuvenation is in effect, Sasharass gains fast healing 3. She may activate this ability as a free action that does not provoke attacks of opportunity and may use rejuvenation up to 15 rounds each day. Sasharass can trigger and stop this ability as a free action, and she does not need to use it all at once.
Survival of the Fittest (Ex): Sasharass may, once per day, gain a +10 bonus on any saving throw. She must declare use of this ability before making the saving throw.
This material originated in a third party source (License).