The material below is Open Game Content from a 3PP Source
School necromancy [fear, mind-affecting]; Level bard 2, sorcerer/wizard 2, witch-4wfg 2, witch 2
Casting Time 1 standard action
Components V, S, M (a bone from an undead creature)
Range medium (100 ft. + 10 ft./level)
Targets one living creature per three levels, no two of which can be more than 30 ft. apart
Duration 1 round/level or 1 round; see text for cause fear
Saving Throw Will partial; Spell Resistance yes
This spell functions like cause fear, except that it causes all targeted creatures of less than 6 HD to become frightened.
A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.