OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc “Wizards”). All Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/ or trademark owners who have contributed Open Game content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the icense itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v1.0 Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
D20 Modern System Reference Document, copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.
101 Arcane Spell Components Copyright 2002, Philip Reed, www.philipjreed.com
101 Mundane Treasures Copyright 2002, Philip Reed, www.philipjreed.com
101 Spellbooks, Tomes of Knowledge, and Forbidden Grimoires Copyright 2002, 2003 Philip Reed, www.philipjreed.com
A Complete Guide to Drow, Copyright 2002, Goodman Games
A Dozen Bothersome Spells Copyright © 2004 Michael Hammes. Published by Ronin Arts, www.roninarts.com.
A Dozen Disgusting Spells copyright © 2004 Michael Hammes, published by Ronin Arts – www.roninarts.com.
Aasimar & Tiefling: A Guidebook to the Planetouched, Copyright 2004, Green Ronin Publishing; Author Robert J. Schwalb.
Advanced Bestiary ©2004 Green Ronin Publishing, LLC.
Advanced Player's Guide, Player's Guide to Monks and Paladins, Relics & Rituals: Excalibur, Relics & Rituals: Olympus, and Strange Lands: Lost Tribes of the Scarred Lands all ©2004 White Wolf Inc.
Advanced Player’s Manual Copyright 2005, Green Ronin Publishing; Author Skip Williams.
Alchemy & Herbalists, Copyright 2002, Bastion Press
Ancestral Vault copyright 2003, Trident Inc. d/b/a Atlas Games; authors Christopher W. Dolunt and Chris Jones.
Ancient Kingdoms: Mesopotamia ©2004 Necromancer Games.
Arcana: Societies of Magic, Copyright 2001, Kevin Brennan and James Maliszewski.
Armies of the Abyss, Copyright 2002, Green Ronin
Arms and Armor v3.5, Copyright 2004, Bastion Press, Inc.
Battle Magic: The Eldritch Storm, Copyright 2002, Mongoose Publishing
Black Flags, Copyright 2002, Avalanche Press
Black Lightning Copyright 2002 Sean K Reynolds.
Blindheim from the Tome of Horrors, Copyright 2002, Necromancer Games Inc.; Author Scott Greene, based on original material by Roger Musson.
Bleeding Horror from the Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Author Clark Peterson and Scott Greene.
Blight Magic, Copyright 2002, Mystic Eye Games
Book of Eldritch Might 1, Copyright 2001, Monte J. Cook
Broadsides! Naval Adventuring, Copyright 2001, Living Imagination, Inc.
Burok Torn: City Under Siege, Copyright 2002, White Wolf Publishing, Inc
Character Clip Art & Color Customizing Studio, Copyright 2002 Elmore Productions, Inc.; Authors Larry Elmore and Ken Whitman, Art and Illustrations by Larry Elmore.
Character Portraits: Fantasy Heroes copyright 2003, Mongoose Publishing
Chaos Magic: Wild Sorcery, Copyright 2002, Mongoose Publishing
Cityworks Copyright 2003, Fantasy Flight Publishing, Inc.
Codex Arcanus, Copyright 2001, Paradigm Concepts
Constructs: It is Alive, Copyright 2002, Mongoose Publishing
Counter Collection: Undead Copyright 2004, Fiery Dragon Productions, Inc.Author and illustrator: Claudio Pozas. www.fierydragon.com
Creature Collection Copyright 2000, Clark Peterson
Creature Collection 2: Dark Menagerie Copyright 2001, White Wolf Publishing, Inc.
Creature Collection III: Savage Bestiary Copyright 2003, White Wolf Publishing, Inc.
Creature Collection Revised Copyright 2003, White Wolf Publishing, Inc.
Creatures of Freeport, Copyright 2004, Green Ronin Publishing, Authors Keith Baker and Graeme Davis.
Crime and Punishment, Copyright 2003, Trident Inc. d/b/a Atlas Games; author Keith Baker.
CRIMSON CONTRACTS - THE ASSASSIN’S MANIFESTO, COPYRIGHT 2002, THE BROOD, PUBLISHED BY AMBIENT INC.
Crusades of Valor, Copyright 2002, Mongoose Publishing
Cry Havoc ©2003 Skip Williams. All rights reserved.
d20 Weekly August 28, 2002 Copyright 2002, Steve Jackson Games Incorporated.
d20 Weekly September 4, 2002 Copyright 2002, Steve Jackson Games Incorporated.
Dave Arneson’s Blackmoor: The Wizards’ Cabal by Dave Arneson, Dustin Clingman, Ari Marmell, Christopher Reed, Jeff Quinn, Harley Stroh, Copyright 2005 Zeitgeist Games, Inc. (contact moc.semagtsiegtiez|ofni#moc.semagtsiegtiez|ofni, or see www.zeitgeistgames.com).©2005 Zeitgeist Games, Inc.
Dead Man’s Chest Copyright 2005 Necromancer Games, Inc.; Authors Lance Hawvermale, Rob Mason, Robert Hunter, Patrick Goulah, Greg Ragland, Matt McGee, Chris Bernhardt, Casey W. Christofferson, Chad Coulter, Skeeter Green, and Travis Hawvermale, with additional contributions by Erica Balsley, Lindsey Barrentine, Jay Decker, Rachel Mason, and Nadine Oatmeyer.
Demonology: The Dark Road, Copyright 2001, Mongoose Publishing
Denizens of Avadnu ©2004 The Inner Circle.
DM’s Idea Pipeline – 2004 Collection © 2004, 2005 Philip Reed and Michael Hammes, all rights reserved.
DM’s Idea Pipeline – March, 2005 Copyright 2005 Michael Hammes and Philip Reed, published by Ronin Arts www.roninarts.com.
DM’’s Idea Pipeline – May, 2005 Copyright 2005 Michael Hammes and Philip Reed, published by Ronin Arts www.roninarts.com.
Doom of Odin, Copyright 2002, Avalanche Press
Dragon Lords of Melnibone, Copyright 2000, Chaosium Inc.
Dragons, Copyright 2001, Alderac Entertainment Group
Dread Codex II: The Necromancer’s Tome Copyright 2005, Adamant Entertainment. Author K. Axel Carlsson
Dungeoncraft Copyright 2003, Fantasy Flight Publishing, Inc.
Dungeons, Copyright 2001, Alderac Entertainment Group
Dynasties and Demagogues, copyright 2003, Trident, Inc. d/b/a Atlas Games; Author Chris Aylott.
Egyptian Adventures: Hamunaptra Copyright 2004, Green Ronin Publishing; Authors C.A. Suleiman, Ari Marmell, Steve Kenson
Eldritch Sorcery Copyright 2005, Necromancer Games, Inc.; Authors Patrick Lawinger, Scott Greene, and David Mannes, with Erica Balsley, Chris Bernhardt, Casey W. Christofferson, Bill Collins, Jim Collura, Chad Coulter, Patrick Goulah, Skeeter Green, Jeff Harkness, Lance Hawvermale, Travis Hawvermale, Richard Hughes, Robert Hunter, Al Krombach, Rob Mason, Matt McGee, Clark Peterson, Michael Proteau, Greg Ragland, Gary Schotter, Joe Walmsley, and Bill Webb.
En Route Copyright 2001, Trident Inc. d/b/a Atlas Games
Encyclopaedia Arcane: Necromancy – Beyond the Grave Copyright 2001, Mongoose Publishing.
Everyone Else Copyright 2002, Ambient Inc.
Evil, Copyright 2001, Alderac Entertainment Group
Fading Suns: D20, copyright 2001, Holistic Design, Inc; Authors Bill Bridges and Andy Harmon.
Fantasy Player’s Companion: Evokers – Weavers of Destruction copyright © 2004 Patrick Younts, published by Ronin Arts – www.roninarts.com.
Fell Beasts: Goblins, Copyright 2005, Dark Quest, LLC
Fey Magic: Dreaming the Reverie, Copyright 2002, Mongoose Publishing
Forbidden Arcana Copyright 2004 Michael Hammes and Philip Reed.
Forbidden Arcana: Burning Spellbooks, Copyright 2003 Philip Reed. Published by Ronin Arts, www.roninarts.com.
Forbidden Arcana: Eater of the Arcane Copyright 2003, Philip Reed, www.philipjreed.com
Forbidden Arcana: Kelust’s Tower copyright 2004 Michael Hammes and Philip Reed, published by Ronin Arts. www.roninarts.com
Forbidden Arcana: Lost Spells Copyright © 2003, Michael Hammes. Published by Ronin Arts www.roninarts.com.
Forbidden Arcana: Magical Diseases, Copyright 2003 Philip Reed. Published by Ronin Arts, www.roninarts.com.
Forbidden Arcana: Magical Foods Copyright © 2003, Michael Hammes. Published by Ronin Arts www.roninarts.com.
Forbidden Arcana: Magical Pipes and Tobacco Copyright © 2004, Michael Hammes. Published by Ronin Arts www.roninarts.com.
Forbidden Arcana: Necromantic Feats, Copyright 2003 Philip Reed. Published by Ronin Arts, www.roninarts.com.
Forbidden Arcana: Performance Magic Copyright © 2003, Michael Hammes. Published by Ronin Arts www.roninarts.com.
Forbidden Arcana: Potion Mixology Copyright © 2003, Michael Hammes. Published by Ronin Arts www.roninarts.com.
Forbidden Arcana: Wizards’ Spellbooks, copyright © 2004 Michael Hammes.
Freeport: The City of Adventure, Copyright 2002, Green Ronin Publishing
Giant Slicer Beetle from the Tome of Horrors, Copyright 2002, Necromancer Games Inc.; Author Scott Greene, based on original material by Gary Gygax.
Gladiator, Sands of Death, Copyright 2001, Mongoose Publishing
Gloomwing from the Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
Gods, Copyright 2002, Alderac Entertainment Group
Hall of the Rainbow Mage, Copyright 2002, Sword & Sorcery Studios/White Wolf
Hammer & Helm, Copyright 2002, Green Ronin
Heroes of High Favor: Dwarves Copyright 2002 Benjamin R. Durbin; published by Bad Axe Games, LLC.
Hollowfaust: City of Necromancers Copyright 2001, White Wolf Publishing, Inc.
If Thoughts Could Kill Copyright 2002 Bruce R. Cordell. All Rights Reserved.
Improved Caster Level Copyright 2001, Carl Cramér
Ink & Quill copyright 2002, Bastion Press, Inc.
Interludes: Brief expeditions to Bluffside, Copyright 2001, Thunderhead Games
Jade & Steel, Copyright 2001, Avalanche Press
Libellus Magnus 2: New Spells & Feats, Copyright 2004, Louis Porter Jr. Design, Inc.
Libem Liborium: The Complete Guide to d20 Books ©2004 Silven Publishing.
Librum Equitus, Copyright 2002, Mystic Eye Games
LIBRUM EQUITIS VOLUME 1, COPYRIGHT 2001-2002, AMBIENT INC. AUTHOR M JASON PARENT
LIBRUM EQUITIS VOLUME 2, COPYRIGHT 2001-2002, AMBIENT INC.
Lions Den Press – Planar Magic Copyright 2005, Lions Den Press;Author Ari Marmell
Love and War, copyright 2004, Trident, Inc. d/b/a Atlas Games; Author David Chart.
Mercenaries, Copyright 2002, Alderac Entertainment Group
METABLADES ©2003-2004 Nevin Flanagan
Metablades (Expanded Edition) ©2004 Genjitsu Games.
Mithral: City of the Golem Copyright 2001, White Wolf Publishing Inc.
Modern Magic ©2004 The Game Mechanics, Inc.
Mongrelman from the Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
Monsters, Copyright 2002, Alderac Entertainment Group
Monte Cook’.s Arcana Unearthed, Copyright 2003, Monte J. Cook.
Moon Elves, Copyright 2002 DarkQuest, LLC
Mother of All Encounter Tables Copyright 2004, Necromancer Games, Inc.; Author Greg Ragland.
Mutants & Masterminds Copyright 2002, Green Ronin Publishing.
Mystic Warriors, Copyright 2001, Mystic Eye Games
Mythic Races, Copyright 2001, Fantasy Flight, Inc.
Necromancer’s Legacy—Thee Compleat Librum ov Gar’Udok’s Necromantic Artes Copyright 2002, Mystic Eye Games & Ambient Inc.
Netbook of Feats Copyright 2000 Fantasy Netbook Community Council - Authors: Agust’n Mart’n, Alan Sullivan, Alan Z. Eisinger, Albert Nakano, Anne Trent, B. Marcus Lindberg, Bradley H. Bemis Jr., Brendan Quinn, Brian A. Smith, Carl Cram r, Chris Meravi, Curtis Bennett, Daniel Langdon, David Spitzley, Dominique Crouzet, Eric D. Harry, Ian Cheesman, Jerry M. Chaney II, John O. Lamping, Jose Lira, Joshua Turton, Marcus Lindberg, Mark Koh, Michael J. Kletch, Paul W. King, Peter K. Campbell, Rafael Arrais, Rebecca Glenn, Rick Coen, Robert Michael Ogilvie, Scott Metzger, Sigfried Trent, Steven J. Damon, S bastien Adhikari, Terje Kristian Backman, Timothy S. Brannan, Troy Lenze, Tyson Neumann, William Batok, William Setzer.
Nilbog from the Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Roger Musson.
Nyambe: African Adventures Copyright 2002, Trident Inc. d/b/a Atlas Games; author Christopher W. Dolunt.
Oathbound: Domains of the Forge Copyright 2002, Bastion Press, Inc.
Occult Lore, Copyright 2002, Trident, Inc. d/b/a Atlas Games; Authors Keith Baker, Adam Bank, Chris Jones, Scott Reeves, and Elton Robb.
Open game content from Classic Play - The Book of the Sea is copyright 2004, Mongoose Publishing Ltd.
Open game content from Encyclopaedia Arcane – Abjuration copyright 2003, Mongoose Publishing.
Open game content from Encyclopaedia Arcane - Battle Magic copyright 2002, Mongoose Publishing.
Open game content from Encyclopaedia Arcane - Chronomancy copyright 2002, Mongoose Publishing.
Open game content from Encyclopaedia Arcane - Divination copyright 2003, Mongoose Publishing.
Open game content from Encyclopaedia Arcane – Drow Magic copyright 2004, Mongoose Publishing.
Open game content from Encyclopaedia Arcane - Conjuration copyright 2003, Mongoose Publishing.
Open game content from Encyclopaedia Arcane - Elementalism copyright 2002, Mongoose Publishing.
Open game content from Encyclopaedia Arcane - Enchantment copyright 2002, Mongoose Publishing.
Open game content from Encyclopaedia Arcane - Familiars copyright 2003, Mongoose Publishing.
Open game content from Encyclopaedia Arcane - Illusionism copyright 2002, Mongoose Publishing.
Open game content from Encyclopaedia Arcane: Necromancy – Beyond the Grave copyright 2001, Mongoose Publishing.
Open game content from Encyclopaedia Divine: Shamans copyright 2002, Mongoose Publishing.
Open game content from Encyclopaedia Arcane Compendium copyright 2004, Mongoose Publishing.
Open game content from Seas of Blood - Fantasy on the High Seas Copyright 2001, Mongoose Publishing.
Open game content from Skraag – City of the Orcs Copyright 2002 Mongoose Publishing.
Open game content from The Planes - Feurring Copyright 2002, Mongoose Publishing.
Open game content from The Quintessential Bard copyright 2003, Mongoose Publishing Ltd.
Open game content from The Quintessential Cleric Copyright 2002, Mongoose Publishing.
Open game content from The Quintessential Druid copyright 2002, Mongoose Publishing.
Open game content from The Quintessential Kobold copyright 2004, Mongoose Publishing Ltd.
Open game content from The Quintessential Paladin copyright 2002, Mongoose Publishing Ltd.
Open game content from The Quintessential Sorcerer copyright 2003, Mongoose Publishing Ltd.
Open game content from The Quintessential Wizard copyright 2002, Mongoose Publishing.
Open game content from The Tome of Drow Lore copyright 2005, Mongoose Publishing Ltd.
Orcs: Legacy of Blood Copyright 2001 SkeletonKey Games
Original Spell Name Compendium Copyright 2002 Clark Peterson; based on NPC named spells from the Player’s Handbook that were renamed in the System Reference Document. The Compendium can be found on the legal page of www.necromancergames.com
Pantheon and Pagan Faiths ©2004 Mystic Eye Games.
Paths of the Magi Copyright 2003, Troll Lord Games; Authors Sean K. Reynolds, Jeff Quick, W. Jason Peck, and Mike McArtor.
Plot & Poison: A Guidebook to Drow, Copyright 2002, Green Ronin Publishing; Author Matthew Sernett.
Pocket Grimoire Arcane Copyright 2002, Green Ronin Publishing
Poisoncraft: The Dark Art ©2004 Justin D. Jacobson.
PORTABLE HOLE FULL OF BEER (THIS PRODUCT CONTAINS NO ALCOHOL), COPYRIGHT 2002, AMBIENT INC.
Portals & Planes Copyright 2003, Fantasy Flight Publishing, Inc.
Psionics Toolkit Copyright 2002, Fiery Dragon Productions, Inc., www.fierydragon.com; Author Mike Mearls
Quintessential Cleric, Copyright 2002, Mongoose Publishing
Quintessential Dwarf, Copyright 2002, Mongoose Publishing
Quintessential Elf, Copyright 2002, Mongoose Publishing
Quintessential Fighter, Copyright 2002, Mongoose Publishing
Quintessential Rogue, Copyright 2002, Mongoose Publishing
Quintessential Wizard, Copyright 2002, Mongoose Publishing
Relics & Rituals Copyright 2001, Clark Peterson
Relics & Rituals II: Lost Lore Copyright 2002, White Wolf Publishing, Inc.
RULES FROM MONTE COOK'S WEBSITE (WWW.MONTECOOK.COM) ©2002 MONTE J. COOK.
Scarred Lands Campaign Setting: Ghelspad Copyright 2002, White Wolf Publishing Inc.
Seafarer's Handbook, Copyright 2001, Fantasy Flight, Inc.
Secret College of Necromancy, Copyright 2002, Green Ronin Publishing; Authors David “Zeb” Cook and Wolfgang Baur.
Secrets and Societies Copyright 2002, White Wolf Publishing Inc.
Seven Strongholds, Copyright 2002, Atlas Games
Shaman's Handbook, Copyright 2002, Green Ronin Publishing
Shamans: Call of the Wild, Copyright 2002, Mongoose Publishing
Skreyn’s Register: The Bonds of Magic, Vol. 1: Cabal and Vol. 2: The Faithful Copyright 2002 Sean K Reynolds. The Book of Eldritch Might, Book of Eldritch Might II: Songs and Souls of Power, and Book of Eldritch Might III: The Nexus Copyright 2001, 2002 Monte J. Cook. All rights reserved.
Slayer's Guide to Dragons, Copyright 2002, Mongoose Publishing
Slayer's Guide to Trolls, Copyright 2002, Mongoose Publishing
Slayer's Guide to Sahuagin, Copyright 2002, Mongoose Publishing
Spellbinder’s Sourcebook Copyright 2004, Bloodstone Press.
Spells & Magic, Copyright 2002, Bastion Press
Spells & Spellcraft Copyright 2002, Fantasy Flight, Inc.
Swords of Our Fathers Copyright 2003, The Game Mechanics.
The Taan, Copyright 2001, Sovereign Press
The Assassins Guide to Poisons Copyright 2002, Philip Reed, www.philipjreed.com
The Assassin’s Handbook, Copyright 2002, Green Ronin Publishing, Authors Wolfgang Baur and David “Zeb” Cook.
The Book of Eldritch Might Copyright 2001–2004 Monte J. Cook. All rights reserved.
The Book of Eldritch Might and Book of Eldritch Might III: The Nexus Copyright 2001, 2002 Monte J. Cook. All rights reserved.
The Book of Eldritch Might, The Book of Eldritch Might II: Songs and Souls of Power, The Banewarrens, Requiem for a
God, and The Book of Eldritch Might III: The Nexus** Copyright 2002, 2001 Monte J. Cook. All rights reserved.
The Book of Hallowed Might Copyright 2002 Monte J. Cook. All rights reserved.
Book of Hallowed Might II: Portents and Visions, copyright 2004 Monte J. Cook. All rights reserved.
The Book of Unusual Treasures Copyright 2002, Philip Reed, www.philipjreed.com
The Complete Book of Eldritch Might Copyright 2004 Monte J. Cook. All rights reserved.
The Complete Guide to Rakshasas ©2004 Goodman Games.
The Divine and the Defeated Copyright 2001, White Wolf Publishing Inc.
The Hunt: Rise of Evil World Book, Copyright 2002, Mystic Eye Games
The Penumbra Fantasy Bestiary Copyright 2003, Trident Inc., d/b/a Atlas Games; editor Michelle A. Brown Nephew.
The Psychic’s Handbook, Copyright 2004, Green Ronin Publishing; Author Steve Kenson
The Wise and the Wicked Copyright 2001, White Wolf Publishing Inc.
The Year’s Best d20, Vol. 1 ©2005 Monte J.Cook.
The Compleat Librum of Gar'Udok's Necromantic Artes Copyright 2002, Ambient Inc.; Authors M Jason Parent, Denise Robinson, Chester Douglas II
Tome of Horrors Copyright 2002 Necromancer Games, Inc.; Author: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger and Bill Webb; Based on original content from TSR.
Tome of Horrors II Copyright 2004, Necromancer Games, Inc.; Author Scott Greene; Additional Authors: Erica Balsley, Kevin Baase, Casey Christofferson, Jim Collura, Meghan Greene, Lance Hawvermale, Travis Hawvermale, Bill Kenower, Patrick Lawinger, Nathan Paul, Clark Peterson, Bill Webb and Monte Cook.
Touched by the Gods, Copyright 2001, Atlas Games
Traps and Treachery, copyright 2001, Fantasy Flight Inc.; Authors Greg Benage, Kurt Brown, Mark Chance, Brian Ferrenz, Lizard, David Lyons, Brian Patterson, Scott Stoecker, Wil Upchurch.
Twilight of Atlantis, Copyright 2002, Avalanche Press
Twin Crowns: Age of Exploration Fantasy, Copyright 2001, Living Imagination Inc.
Undead, Copyright 2001, Alderac Entertainment Group
Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.
Vigil Watch: Warrens of the Ratmen Copyright 2002, White Wolf Publishing Inc.
Vlad the Impaler, Copyright 2002, Avalanche Press
War, Copyright 2001, Alderac Entertainment Group
Wrath & Rage: A Guidebook to Orcs and Half-Orcs, Copyright 2002, Green Ronin Publishing; Author Jim Bishop.
Open game content from Epic Player's Guide - Renegade Wizard's Spellbook is copyright 2005, Mongoose Publishing Ltd.