OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc “Wizards”). All Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/ or trademark owners who have contributed Open Game content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the icense itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.Conan the Role-Playing Game, Copyright 2003
Conan Properties International LLC, Mongoose Publishing Authorized User.
Iron Lords of Jupiter, Copyright 2003 Paizo Publishing, Author: Lizard — Used With Permission.
Cloud Warriors, Copyright 2003, Fast ForwardEntertainment
Airships, Copyright 2003, Bastion Press, Inc.
Aerial AdventureGuide:SkyCaptain’s Handbook, by Michael Mearls, Copyright 2004 Goodman Games
MARS: A Roleplaying Game of Planetary Romance, Copyright 2006, Adamant Entertainment. Authors: Lizard, Gareth-Michael Skarka, Ian Sturrock
Monster Modifier, Copyright 2008, Adamant Entertainment. Author: Gareth-Michael Skarka
Fantasy Firearms Copyright 2007, Mark Cathro & Skortched Urf Studios; Author Eric Karnes.
Ultramodern Firearms d20, Copyright 2002, Charles McManus Ryan.
Ptolus: Monte Cook’s City by the Spire ©2006 Monte J. Cook.
40 Alchemical Items Copyright 2005, Adamant Entertainment; Authors Steve Honeywell.
OGL Horror, Copyright 2003, Mongoose Publishing, Inc.
Black Market: The Definitive D20 Guide to Cyberpunk Gear Copyright 2005, Adamant Entertainment.: Authors Elissa Carey & Malcolm Sheppard
Tactical Implant: The Definitive D20 Guide to Cyberpunk Combat Options opyright 2005, Adamant Entertainment.: Author: Malcolm Sheppard
Shock & Awe: Morale for All D20 Games Copyright 2005, Adamant Entertainment.: Author: Malcolm Sheppard
Temporary Enchantments Copyright 2006, Adamant Entertainment.: Author: Barak Blackburn
Skillful Stunts Copyright 2006, Adamant Entertainment.: Author: Barak Blackburn
Fantasy Occupations Copyright 2007, Adamant Entertainment.: Author: Walt Ciechanowski
Book of Distinctions And Drawbacks Revised Copyright 2003 Scott Thomas Lynch
Book of Distinctions And Drawbacks Modern Copyright 2003 Scott Thomas Lynch
Fatal Flaws, Copyright 2005, Basic Action Games
Accidents of Birth: Deformities and Deformity Feats, Copyright 2006, Louis Porter Jr. Design, Inc.
Character Drawbacks, Copyright 2007, Adamant Entertainment. Author: Walt Ciechanowski.
One Million Magic Items, Copyright 2007, Adamant Entertainment. Author: Gareth-Michael Skarka
Random Fantasy Adventure Generator, Copyright 2007, Adamant Entertainment. Author: Gareth-Michael Skarka
Spycraft Copyright 2002, Alderac Entertainment Group.
Modern Player’s Companion, Copyright 2003, The Game Mechanics, Inc.; Author: Stan!
Grim Tales, Copyright 2004, Benjamin R. Durbin, published by Bad Axe Games, LLC.
Immortals Handbook, Copyright 2003, Craig Cochrane.
A Magical Medieval Society: Western Europe Copyright 2003, Expeditious Retreat Press; authors Suzi Yee and Joseph Browning.
Monster’s Handbook Copyright 2002, Fantasy Flight Publishing, Inc.
Monte Cookʼs Arcana Unearthed, Copyright 2003, Monte J. Cook. All rights reserved.
Possessors: Children of the Outer Gods Copyright 2003, Philip Reed and Christopher Shy, www.philipjreed.com and www.studioronin. com.
Tome of Horrors, Copyright 2002, Necromancer Games., Inc.; Author Scott Greene, based on original material by Gary Gygax.
Open game content from Encyclopaedia Divine: Shamans copyright 2002, Mongoose Publishing.
Cry Havoc © 2003 Skip Williams. All rights reserved.
Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.
Initiative Cards v2.0 Copyright 2003, Th e Game Mechanics, Inc.; Author JD Wiker.
Advanced Player’s Manual, Copyright 2004, Green Ronin Publishing, LLC; Author Skip Williams.
Advanced Gamemaster’s Guide, Copyright 2005, Green Ronin Publishing, LLC; Author Owen K.C. Stephens.
Death in Freeport Revised, Copyright 2000–2004, Green Ronin Publishing, LLC; Author Chris Pramas.
Fading Suns: d20 Copyright 2001, Holistic Design, Inc.
Falthar’s Curios, Copyright 2000, Green Ronin Publishing, LLC; Author Chris Pramas.
Focus on Freeport #7: The Jade Serpent of Yig, Copyright 2001, Green Ronin Publishing, LLC; Author William Simoni.
Legions of Hell, Copyright 2001, Green Ronin Publishing, LLC; Author Chris Pramas.
Madness in Freeport Revised, Copyright 2001–2004, Green Ronin Publishing, LLC; Author William Simoni.
Terror in Freeport Revised, Copyright 2001–2004, Green Ronin Publishing, LLC; Author Robert J. Toth. Seas of Blood, Copyright © 2001, Mongoose Publishing.
Assassin’s Handbook, Copyright 2002, Green Ronin Publishing, LLC; Authors David “Zeb” Cook and Wolfgang Baur.
Armies of the Abyss, Copyright 2002, Green Ronin Publishing, LLC; Authors Erik Mona and Chris Pramas.
Book of the Righteous, Copyright 2002, Aaron Loeb.
Freeport: The City of Adventure, Copyright 2002, Green Ronin Publishing, LLC; Authors Matt Forbeck and Chris Pramas.
Salon du Masque, Copyright 2002, Green Ronin Publishing, LLC; Author Chris Pramas.
Secret College of Necromancy, Copyright 2002, Green Ronin Publishing, LLC; Authors David “Zeb” Cook and Wolfgang Baur.
Avatar’s Handbook, Copyright 2003, Green Ronin Publishing, LLC; Author Jesse Decker. Book of Fiends, Copyright 2003, Green Ronin Publishing, LLC; Authors Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. Schwalb.
Tales of Freeport, Copyright 2003, Green Ronin Publishing, LLC; Author Graeme Davis.
The Noble’s Handbook, Copyright 2003, Green Ronin Publishing, LLC; Author Rodney Thompson.
The Unholy Warrior’s Handbook, Copyright 2003, Green Ronin Publishing, LLC; Author Robert J. Schwalb.
Skull & Bones © 2003, Green Ronin Publishing, LLC; Authors Ian Sturrock, T.S. Luikart, and Gareth-Michael Skarka.
The Psychic’s Handbook, Copyright 2004, Green Ronin Publishing, LLC; Author Steve Kenson
The Freeport Trilogy, Copyright 2005, Green Ronin Publishing, LLC; Authors Chris Pramas, William Simoni, and Robert J. Toth.
d20 Freeport Companion, Copyright 2008, Green Ronin Publishing, LLC; Author Robert J. Schwalb
The Shaman’s Handbook. Copyright 2002, Green Ronin Publishing; Author Steve Kenson
Hammer & Helm. Copyright 2002, Green Ronin Publishing; Author Jesse Decker
Witch’s Handbook, Copyright 2002, Green Ronin Publishing; Author Steve Kenson
The Cavalier’s Handbook, Copyright 2004, Green Ronin Publishing; Author Robert J. Schwalb
Household Knight Copyright 2006, Alea Publishing Group.
Classes of Legend: The Cavalier Copyright 2005, Lion’s Den Press; Author Ari Marmell
Open game content from Heroes of Fantasy copyright 2005, Mongoose Publishing Ltd.
Open game content from The Quintessential Witch copyright 2002, Mongoose Publishing.
Swords of Our Fathers Copyright 2003, The Game Mechanics.
Mutants and Masterminds Copyright 2002, Green Ronin Publishing.
Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.
Ultramodern Firearms d20, Copyright 2002, Charles McManus Ryan.
Hot Pursuit, Copyright 2005, Corey Reid, published by Adamant Entertainment, Inc.
Tome of Secrets, Copyright 2009, Adamant Entertainment, Inc. Authors: Walt Ciechanowski and Gareth-Michael Skarka.
The Grand OGL Wiki, http://grandwiki.wikidot.com Copyright 2008-2011 Purple Duck Games; Authors: Mark Gedak, Alex Schroeder, Joel Arellano, George Fields, Yair Rezek, Mike Whalen, Shane O'Connor, Mike Rickard, John Whamond, Bill Browne, Eric Williamson, Slatz Grubnik, Charles R. Wenzler Jr, John Fraser, Jonathon Thompson, Thomas Boxall.