Shadowblade

The Shadowblade of the Dark Mistress
The Dark Mistress is an incredibly powerful succubus who has dominion of the realms of desire and shadow. From her nocturnal fortress, she holds sway over all secret lovers who use the cover of darkness to hide their infidelities.

On the mortal realms the Dark Mistress is worshiped by an organization of assassins known as the Evening Shades, who use brothels and houses of ill repute as their lair. The three leaders of the Evening Shades wield specially crafted shortsword forged with enchantments to also the wielder to become like the shadows of the Dark Mistress, confuse opponents and charm victims.

It is unclear if the Dark Mistress has guided her followers to create these legendary weapons, but the Shadowblades often carry her name.

Requirments
To unlock the full potential of the Shadowblade, a character must fulfill the following requirements
Feats Deceitful
Skills Bluff 4 ranks, Stealth 4 ranks
Languages Abyssal

Shadow Form (Su) You are able transform into an incorporeal shadow as a move action. You can become incorporeal for a number of rounds per day equal to 6 plus your Charisma modifier in rounds. At each weapon level beyond 2nd, the number of rounds you can remain incorporeal increases by two.

Charm Person (Sp) The wielder gains the ability to use charm person three times per day.

Shadow Walk (Su) As a standard action, you are able to move instantly from one shadow to another within 90 ft. You do not draw attacks of opportunity for this movement. A force barrier between the two locations can prevent this movement.

Suggestion (Sp) The wielder gains the ability to use suggestion three times per day.

Improved Shadow Walk (Su) You are able to shadow walk between two locations as a move action.

Charm Monster (Sp) the wielder gains the ability to use charm monster three times per day.

Weapon Level Wielder Minimum Level Abilities
1st +1 short sword
2nd 4th Shadow form
3rd 6th Charm Person (3/day)
4th 8th +2 short sword
5th 10th Shadow walk
6th 12th Suggestion (3/day)
7th 14th +2 befuddling short sword
8th 16th Improved Shadow Walk
9th 18th Charm Monster (3/day)
10th 20th +3 befuddling short sword

Befuddling: When this weapon inflicts damage on a successful critical hit or against a flat-footed opponent, it also deals 1 point of Wisdom damage.
Moderate Enchantment; CL 7th; Craft Magic Arms and Armor; confusion; Price +1 bonus

Page tags: dms mark treasure
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