The material below is Open Game Content from a 3PP Source
A long tail fitted with a barbed stinger trails from this flat, triangular fish's body.
Stingray (CR ½; 200 XP)
N Medium animal (aquatic)
Init +1; Senses blindsense 30 ft., low-light vision; Perception +8
AC 12, touch 11, flat-footed 11
(+1 Dex, +1 natural)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +1
Speed swim 40 ft.
Melee sting +1 (1d4 plus poison)
Str 10, Dex 13, Con 15, Int 1, Wis 13, Cha 2
Base Atk +1; CMB +1; CMD 12
Feats Skill Focus (Perception)
Skills Perception +8, Stealth +5 (+13 in sand or mud), Swim +8; Racial Modifier +8 Stealth in sand or mud
Environment warm oceans
Organization solitary, pair, or flight (3–12)
Poison (Ex) Sting—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Dex and 1 Con; cure 1 save. The save DC is Constitution-based.
Often found buried in mud, sand, or sea grass, this normally passive creature raises its tail above its body like a scorpion when cornered or injured. Its stinger is a barbed spine with two grooves allowing the toxin to enter the wound. While often found in bays and estuaries, some breeds of stingray can make their home in rivers far upstream from salt water. Stingrays, like their larger manta ray cousins, use a form of electrolocation to find prey in the silt-laden waters.
The stingray presented here is a relatively large member of the species; for smaller stingrays, apply the young creature template.
Starting Statistics: Size Small; Speed swim 40 ft.; Attack sting (1d3 plus poison); Ability Scores Str 6, Dex 15, Con 13, Int 1, Wis 13, Cha 2; Special Qualities low-light vision.
4th-Level Advancement: Size Medium; AC +1 natural armor; Attack sting (1d4 plus poison); Ability Scores Str +4, Dex –2, Con +2; Special Qualities blindsense 30 ft.