This material is Open Game Content from a 3PP Source
Stone Age Druid
On the other hand, Druids definitely exist in Stone Age societies and are very important members of the tribe. These teachers and wise men are thought to be the ones who delivered the secrets of fire and animal domestication from the gods (or possibly the wise men in the tribe are credited with making these discoveries themselves).
In extremely primitive civilizations, where making fire has not yet been discovered, a Druid will likely be the keeper of the flame, that member of the tribe who ensures that a source of fire is always available, tending the campfire and then removing a small flame and keeping it alive when the tribe has to move.
Druid Variant: Shaman
The shaman is a druid primarily concerned with the health of his tribe, both physical and spiritual. He serves as an intermediary between his tribe and spirit world, insuring that they can live in harmony with the sometimes-dangerous forces of that unseen world. The shaman is sometimes called a medicine man but this is not an accurate description of his true role in the tribe (not to mention the fact that many “medicine men” are in fact women).
Song and dance are often important components of a shaman’s ability to communicate with the spirit world and many shaman will have levels in the Bard class as well as the Druid class.
Class Skills: The shaman adds the following skills to his class skill list: Perform (dance, drums, singing).
The shaman has all the standard druid class features, except as noted below.
Wild Shape: A shaman does not gain the ability to change shape. This not only includes all abilities with Wild Shape in the name but also the Thousand Faces and Timeless Body class abilities.
Mediator: At 1st level the shaman has completed his training and commands a special respect from those around him. His insight grants him a bonus to all Diplomacy skill checks equal to his Druid class level.
Sleep Walker: At 5th level the shaman gains the ability to transfer his consciousness from his physical body to his spiritual while he is sleeping. This allows the shaman to make both Listen and Spot skill checks at no penalty while sleeping. Essentially, the shaman’s spirit could be seen as an extension of himself, standing over him while he is asleep. This spirit extension allows the shaman to see and hear anything he could if he were awake.
Totem Animal: At 6th level the shaman gains a patron totem, based on his highest ability score: Strength (Bear), Dexterity (Rabbit), Constitution (Ox), Intelligence (Fox), Wisdom (Owl), Charisma (Eagle). Once per day the shaman can call on his totem animal to increase the listed score by 2d4 points for one minute per Druid class level.
Totem Quality: At 7th level when the shaman calls on his patron totem he gains an additional ability: Bear (hands become natural weapons that inflict a base 1d6 points of damage; the character does not provoke attacks of opportunity when attacking unarmed), Rabbit (movement increased by +10 ft. per round), Ox (the shaman cannot be grappled or tripped), Fox (the shaman gains bonus to Hide and Move Silently skills equal to his Druid class level), Owl (the shaman gains a bonus to Spot and Listen checks equal to his Druid class level), Eagle (the shaman suffers minimum damage from any fall).
The ability listed above is gained in addition to the ability score increase and also has a duration of one minute per Druid class level.
Totem Shape: At 8th level the shaman gains the ability to shape change into his totem animal three times per day.
Totem Quality 2: At 10th level when the shaman calls on his patron totem he gains an improved ability: Bear (hands become natural weapons that inflict 1d10 points of damage; the character does not provoke attacks of opportunity when attacking unarmed), Rabbit (movement increased by +20 ft. per round), Ox (the shaman is immune to critical hits), Fox (the shaman is immune to any attempt to Bluff or Feint), Eagle (the shaman suffers no falling damage).
Wood/Bone Talker: At 11th level the shaman can call on the spirits in wood and bone. He gains 2 Damage Reduction against all Wood and Bone weapons.
Totem Quality 3: At 12th level the shaman can call on his totem animal twice per day.
Totem Quality 4: At 13th level the shaman can call on his totem animal three times per day.
Totem Shape 2: At 14th level the shaman gains the ability to shape change into his totem animal three additional times each day.
Stone Talker: At 15th level the shaman can call on the spirits in stone. He gains 2 Damage Reduction against all Stone weapons.
Totem Shape 3: At 16th level the shaman can shape change into his totem animal at will, an unlimited number of times each day.
Spirit Talker: At 18th level the shaman’s damage reduction against wood, bone and stone weapons increases to 5.
Spirit Talker 2: At 20th level the shaman’s damage reduction against wood, bone and stone weapons increases to 10.