Summon Monster VI Trap (CR 7)
The material below is Open Game Content from a 3PP Source
Summon Monster VI Trap CR 7
Type magic; Perception DC 31; Disable Device DC 31
EFFECTS
Trigger proximity (alarm); Reset none
Effect spell effect (summon monster VI, summons 1d3 Large elementals or 1 Huge elemental)
page revision: 1, last edited: 02 Jan 2012 19:38