Summon Monster VI Trap (CR 7)

The material below is Open Game Content from a 3PP Source

Summon Monster VI Trap CR 7
Type magic; Perception DC 31; Disable Device DC 31
EFFECTS
Trigger proximity (alarm); Reset none
Effect spell effect (summon monster VI, summons 1d3 Large elementals or 1 Huge elemental)

Page tags: cr7 pf trap
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