Credits
Author: Fraser Ronald
Publisher: Sword’s Edge Publishing
Open Game Content
Requirements
To qualify to become a Combat Hero, a character must fulfill the following criteria.
Base Attack Bonus: +1
Feats: One of the following: Brawl, Combat Martial Arts, Defensive Martial Arts, or Personal Firearms Proficiency.
Class Information
The following information pertains to the Combat Hero specialized class.
Hit Die: d10
Class Skills
The Combat Hero's class skills (and the key ability for each skill) are Climb (Str), Craft (chemical, electronic, mechanical, and structural) (Int), Demolitions (Int), Gather Information (Cha), Intimidate (Cha), Jump (Str), Read/Write Language (None), Ride (Dex), Speak Language (None), Spot (Wis), Swim (Str), Treat Injury (Wis), and Tumble (Dex).
Skill Points at Each Level: 4 + Int modifier.
Action Points: Combat Heroes gain a number of action points equal to 6 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Table: The Combat Hero
| Level | BAB | Fort | Ref | Will | Special | Def | Rep |
|---|---|---|---|---|---|---|---|
| 1st | +1 | +2 | +0 | +0 | Bonus feat | +2 | - |
| 2nd | +2 | +3 | +1 | +0 | Bonus feat | +2 | - |
| 3rd | +3 | +3 | +1 | +1 | Talent | +2 | - |
| 4th | +4 | +3 | +1 | +1 | Bonus feat | +3 | +1 |
| 5th | +5 | +4 | +2 | +1 | Talent | +3 | +1 |
| 6th | +6/+1 | +4 | +2 | +2 | Bonus feat | +4 | +1 |
| 7th | +7/+2 | +5 | +2 | +2 | Talent | +4 | +1 |
| 8th | +8/+3 | +5 | +3 | +2 | Bonus feat | +4 | +2 |
| 9th | +9/+4 | +5 | +3 | +3 | Talent | +5 | +2 |
| 10th | +10/+5 | +6 | +3 | +3 | Bonus feat | +5 | +2 |
Class Features
All of the following are class features of the Combat Hero.
Bonus Feats
At 1st, 2nd, 4th, 6th, 8th, and 10th level, a Combat Hero gets a bonus feat. The bonus feat must be selected from the following list, and the Combat Hero must meet all the prerequisites of the feat to select it.
Advanced Combat Martial Arts, Advanced Firearms Proficiency, Archaic Weapons Proficiency, Armour Proficiency (light), Armour Proficiency (medium), Armour Proficiency (heavy), Brawl, Burst Fire, Cleave, Combat Martial Arts, Combat Reflexes, Dead Aim, Defensive Martial Arts, Double Tap, Exotic Firearms Proficiency, Exotic Melee Weapon Proficiency, Far Shot, Great Cleave, Improved Brawl, Improved Combat Martial Arts, Improved Knockout Punch, Knockout Punch, Personal Firearms Proficiency, Point Blank Shot, Power Attack, Precise Shot, Strafe.
Talents
At 3rd, 5th, 7th, and 9th level, the Combat Hero selects a talent from the following talent trees. Some trees have a set order that must be followed, while others provide a list to choose from. As long as the Combat Hero qualifies, he or she can select freely from any and all talent trees. No talent can be selected more than once unless expressly indicated.
Defensive Talent Tree
The Combat Hero’s experience and training has improved her innate defensive talents.
Defensive Roll: The character can roll with a potentially lethal attack to take less damage from it. When the character would be reduced to 0 hit points or less by damage in combat (from a ranged or melee attack) or when the character would need to make a Massive Damage Threshold save, the character can attempt to roll with the damage.
A character spends 1 action point to use this talent. Once the point is spent, the character makes a Reflex saving throw (DC = damage dealt). If the save succeeds, she takes only half damage. The character must be able to react to the attack to execute a defensive roll—if the character is immobilized, she can't use this talent.
Opportunist: The character can spend 1 action point to use this talent. Once the point is spent, the character can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as the character's attack of opportunity for that round. Even a character with the Combat Reflexes feat can't use this talent more than once per round.
Firearms Training Talent Tree
The Combat Hero has had training in the use of firearms.
Personal Weapon Focus: The Combat Hero chooses a specific weapon—which includes unarmed strike or grapple. The Combat Hero must be proficient with the chosen weapon.
- The Combat Hero adds +1 to all attack rolls made using the selected weapon. This benefit stacks with any other benefits including the Weapon Focus feat.
- The Combat Hero can choose this talent multiple times, each time applying it to a different weapon.
- Prerequisites: Proficiency in weapon chosen.
Personal Weapon Specialization: The Combat Hero chooses a weapon with which she has Personal Weapon Focus talent. The Combat Hero gets a +2 bonus on damage rolls with the chosen weapon. This benefit stacks with any other benefits including the Weapon Specialization feat.
- The Combat Hero can choose this talent multiple times, each time applying it to a different weapon.
- Prerequisites: Personal Weapon Focus talent with the weapon chosen.
Improved Critical: The Combat Hero chooses a weapon with which she has Personal Weapon Specialization. The threat range of the chosen weapon increases by one. This increase stacks with other such increases, such as those provided by feats or talents.
- The Combat Hero can choose this talent multiple times, each time applying it to a different weapon.
- Prerequisites: Personal Weapon Specialization talent with the weapon chosen.
Leadership Talent Tree
The Combat Hero has a talent for leadership and inspiration.
Coordinate: The character has a knack for getting people to work together. When the character can spend a full round directing her allies and makes a Charisma check (DC 10), the character provides any of her allies within 30 feet a +1 bonus on their attack rolls and skill checks. The bonus lasts for a number of rounds equal to the character’s levels in Combat Hero.
- The character can coordinate a number of allies equal to one-half her Charisma modifier (with a minimum of one ally).
Inspiration: The character can inspire her allies, bolstering them and improving their chances of success. An ally must listen to and observe the character for a full round for the inspiration to take hold, and the character must make a Charisma check (DC 10). The effect lasts for a number of rounds equal to the character’s levels in Combat Hero.
- An inspired ally gains a +2 morale bonus on saving throws, attack rolls, and damage rolls.
- A character can't inspire herself. The character can inspire a number of allies equal to one-half her Charisma modifier, rounded down (with a minimum of one ally).
- Prerequisite: Coordinate.
Powerful Talent Tree
The Combat Hero has learned to use his/her strength to its fullest potential.
Extreme Effort: The Combat Hero can make an extreme effort. The effort must relate either to a Strength check or a Strength-based skill check. The Combat Hero must decide to use this ability before making the check.
- The effort requires a full-round action and provides a +2 bonus on the check.
Ignore Hardness: The Combat Hero ignores 1 point of an object's hardness when making a melee attack to break it.
Melee Smash: The Combat Hero receives a +1 bonus on melee damage.
Tough Talent Tree
The Combat Hero is physically tougher than others.
Damage Reduction: The character ignores 1 point of damage from melee and ranged weapons.
Remain Conscious: The character gains the ability to continue to perform actions when she would otherwise be considered unconscious and dying. When the character's hit points reach -1, the character can perform as though she were disabled, making either an attack action or a move action every round until the character reaches -10 hit points (and dies) or the character's hit points return to 1 or higher. The character can choose to succumb to unconsciousness if she thinks that doing so might prevent her from taking more damage.
Stamina: The Combat Hero recovers twice as fast as normal. So, the Combat Hero recovers 2 hit points per character level per evening of rest, 2 points of temporary ability damage per evening of rest, and awakens in half the normal time after being knocked unconscious.
License for this entry
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System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.
Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.
Combat Hero Specialized Class Copyright 2005, Sword’s Edge Publishing; Author Fraser Ronald
Combat Hero OGC Copyright 2005, Sword’s Edge Publishing; Author Fraser Ronald
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