The Cast of Creatures

The mutants long ago went mad from their deformity and now have the minds of violent, brutally trained beasts. Jack Thorne and Dr. Philip Perry are their masters, and the mutants want to kill and, if possible, eat anyone else. If neither of their masters is around, they attack anyone and anything, including each other. They fight until killed, showing no fear and no mercy. Mr. Thorne has trained them to be unthinking killing machines.

Gorilla Man

Statistics
Large Monstrous Humanoid (Mutated Human) (CR 1); HD 2d8+2

Initiative +1 BAB +2 STR 20 (+5)
Defense 12; touch 10; flat-footed 12 Melee +6 DEX 12 (+1)
Hit Points 11 Ranged +2 CON 12 (+1)
FORT +1 Grapple +11 INT 3 (−4)
REF +4 Dmg Threshold 12 WIS 4 (−3)
WILL +0 Action Points 0 CHA 5 (−3)

Attacks: claw: Atk +6 melee; Dmg 1d6+5; Crit 20; Slashing
Full Attack: 2 claws: Atk +6 melee; Dmg 1d6+5; Crit 20; Slashing
bite: Atk +1 melee; Dmg 1d6+2; Crit 20; Piercing
Speed: 30 ft
Facing and Reach: 10 ft. by 10 ft. ; 10 ft.
Skills: Climb +9; Jump +9
Feats: None
Special Qualities: darkvision 60 ft; improved grab; scent
Improved Grab (Ex): To use this ability the ape man must hit with a claw attack.
Scent (Ex): This ability allows the ape man to detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Reputation/Allegiances: +0 / Dr. Philip Perry; Jack Thorne

Description
The gorilla man was once a human, but Dr. Philip Perry’s attempts to make him stronger by adding gorilla DNA severely damaged his brain, leaving him only slightly more intelligent than a horse. His feelings are always extreme: insane rage, ravenous hunger, terrible fear. He understands simple commands and obeys Dr. Perry and Jack Thorne only because they can cause him pain at any time through the shock collar around his neck.

If he encounters a stranger, he will attack unless ordered not to by Perry or Thorne. If injured he will either attack in rage or flee in terror, GM’s choice.


Tiger Man

Statistics
Medium-size Monstrous Humanoid (Mutated Human) (CR 1); HD 2d8+2

Initiative +4 BAB +2 STR 18 (+4)
Defense 15; touch 14; flat-footed 11 Melee +6 DEX 18 (+4)
Hit Points 11 Ranged +6 CON 12 (+1)
FORT +1 Grapple +6 INT 4 (−3)
REF +7 Dmg Threshold 12 WIS 6 (−2)
WILL +1 Action Points 0 CHA 7 (−2)

Attacks: claw: Atk +6 melee; Dmg 1d6+4; Crit 20; Slashing
Full Attack: 2 claws: Atk +6 melee; Dmg 1d6+4; Crit 20; Slashing
Bite: Atk +1; Dmg 1d8+2; Crit 20; Piercing
Speed: 30 ft
Facing and Reach: 5 ft by 5 ft; 5 ft
Skills: Balance +6; Hide +6; Jump +6; Listen +0; Move Silently +6; Spot +0
Feats: None
Special Qualities: darkvision 60 ft; pounce; rake
Pounce (Ex): If a tiger man leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Rake (Ex): If a tiger man gets a hold on an opponent, it can make two rake attacks (+6 melee) for 1d6+4 points of damage each. If a tiger man pounces on an opponent it can also rake.
Reputation/Allegiances: +0 / Dr. Philip Perry; Jack Thorne

Description
The tiger man was once a human, but Dr. Perry’s attempts to increase his reflex speed by splicing in tiger DNA damaged his brain, leaving him only slightly more intelligent than a chimpanzee. He has no concept of the future, thinking only of immediate needs.

If given an order by Dr. Perry or Jack Thorne, he follows it to avoid pain. Without orders, his usual driving force is hunger. He will attempt to kill and eat any animal he encounters unless Perry or Thorne orders him not to. He has no concept of mortality and will attack until killed.

Page tags: modern monster
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