Theosophist

This archetype is designed for the PFRPG setting, Sarûnia by Charles Wenzler Jr.

Theosophist (Archetype)

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The theosophist is a student of all things. Her research into the broad scope of all things divine allows her to pick up on Knowledge skills that might otherwise be harder to understand for other clerics. She shuns worshiping a single deity, but instead adopts every deity in every pantheon as her patrons. Theosophists tend to be more balanced and neutral in regards to the extremes of evil and good, as they focus their energies on broadening their insight on various fields of Knowledge and other skills that are often associated with them. Theosophists are the antithesis of theologians and have the following class features.

Wisdom Is Applied Knowledge (Ex): A number of times per day equal to half the theosophists cleric class level +1 (1/Day at 1st level) she can add her Wisdom modifier in addition to her Intelligence modifier to any one Knowledge skill check. This ability replaces the clerics domain choices (theosophists do not gain domains).

Knowledge Knows No Bounds (Ex): The Theosophist is trained in all Knowledge skills and gains Skill Focus with the Linguistics skill as a bonus feat. In addition the theosophist gains 4 additional skill ranks for each class level gained, which must be spent on Knowledge skills or Linguistics. Finally for every skill rank the theosophist applies to Linguistics, she learns two languages. This ability replaces the extra spell energy gained when the cleric gains access to higher level spells.

Know A Little About A Lot (Ex): The theosophist gains 1 free skill rank in any Knowledge skills in which they have no skill ranks. At 7th level any Knowledge skill in which the cleric only has 1 skill rank in gains two additional free skill ranks. At 13th level any Knowledge skill in which the cleric only has 3 skill ranks in gains two additional free skill ranks. This ability replaces Abiding Allegiance.

Skill Scrutiny (Ex): The theosophist chooses a number of skills that she is untrained with equal to her Intelligence modifier +1 (minimum 1), the chosen skills must somehow thematically fit into a Knowledge field that she has at least 5 ranks in. For example Disable Device fits thematically with Knowledge (Engineering), Disguise could fit thematically with Knowledge (History) and Survival fits thematically with Knowledge (Nature). You become trained with the chosen skills and gain one free skill rank with them. This ability replaces Slippery Mind.

Perfect Recall (Ex): The theosophist Chooses one Knowledge skill with which you has the maximum ranks allowable based on her class level; With the chosen skill you never need to roll a skill check, you always take the maximum possible result. Once a week you must spend one day reading material relevant to the skill and the source you read from must be one which you have never read from before. This ability replaces Divine Resolve.

Page tags: archetype pf sarûnia
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