The following material is Open Game Content from the Menace Manual SRD
MALLEABLE CREATURE (TEMPLATE)
“Malleable creature” is an acquired template that can be added to any corporeal humanoid or monstrous humanoid (referred to hereafter as the “base creature”). The creature retains its original type. It uses the base creature’s statistics and special abilities except as noted here.
Challenge Rating: Same as base creature +1.
Grapple Bonus: A malleable creature gains a +4 species bonus on grapple checks.
Special Qualities: A malleable creature retains all the special qualities of the base creature and gains the additional special qualities described below.
- Bludgeoning Resistance 5 (Ex): A malleable creature ignores the first 5 points of bludgeoning damage from any single attack.
- Increased Reach (Ex): The reach of a malleable creature increases by 5 feet.
- Malleable Form (Ex): This ability allows a malleable creature to make itself look different. It can appear 1 foot shorter or taller than its normal height, and it can seem thinner or fatter. It cannot change its skin, hair color, body type, or number of limbs. This ability does not allow the malleable creature to mimic the appearance of specific individuals.
As a full-round action, a malleable creature can squeeze through an opening as small as 6 inches square. In the case of an enclosed space, such as a drainpipe or airshaft, the malleable creature moves at one-third of its normal speed, but it can take no other actions until at least half of its body mass has emerged from the enclosure. Objects and clothing worn by the malleable creature may or may not be small enough to fit through the opening—objects larger than Tiny are left behind unless every part of the opening is large enough to accommodate them.
Saves: Same as the base creature, with a +1 species bonus on Fortitude saves, and modified by new ability scores.
Ability Scores: A malleable creature’s ability scores change as follows: Con +2, Dex –4.
Skill Bonuses: A malleable creature’s pliant body grants it a +4 species bonus on Disguise checks and a +10 species bonus on Escape Artist checks.
Bonus Feat: A malleable creature gains Nimble as a bonus feat.
Malleable Human Tough Hero 4/Dedicated Hero 3: CR 8; Medium-size humanoid; HD 4d10+16 plus 3d6+12 plus 3 (Toughness); hp 63; Mas 19; Init –2; Spd 30 ft.; Defense 16, touch 13, flat-footed 16 (–2 Dex, +5 class, +3 undercover vest); BAB +5; Grap +10; Atk +6 melee (1d4+1, unarmed strike) or +3 ranged (2d6, Beretta 92F); Full Atk +6 melee (1d4+1, unarmed strike) or +3 ranged (2d6, Beretta 92F); FS 5 ft. by 5 ft.; Reach 10 ft.; SQ bludgeoning resistance 5, increased reach, malleable form; AL any; SV Fort +11, Ref +0, Will +6; AP 3; Rep +2; Str 12, Dex 6, Con 19, Int 10, Wis 16, Cha 11.
Skills: Bluff +8, Climb +3, Concentration +6, Disguise +13, Escape Artist +14, Knowledge (current events) +2, Read/ Write English, Speak English, Spot +7, Survival +7.
Feats: Armor Proficiency (light), Combat Martial Arts, Defensive Martial Arts, Great Fortitude, Improved Combat Martial Arts, Nimble, Simple Weapons Proficiency, Toughness.
Talents (Tough Hero): Damage reduction 1/–, remain conscious.
Talents (Dedicated Hero): Intuition, skill emphasis (Disguise).
Possessions: Undercover vest, Beretta 92F (9mm autoloader), 50 rounds of 9mm ammunition, disguise kit.