The material below is Open Game Content from a 3PP Source
Touch of Fatigue
School necromancy; Level sorcerer/wizard 0
Casting Time 1 standard action
Components V, S, M (a drop of sweat)
Target creature touched
Duration 1 round/level
Saving Throw Fortitude negates; Spell Resistance yes
You channel negative energy through your touch, fatiguing the target. You must succeed on a touch attack to strike a target. The subject is immediately fatigued for the spell’s duration. This spell has no effect on a creature that is already fatigued.
Unlike with normal fatigue, the effect ends as soon as the spell’s duration expires.