Camouflage

The Quintessential Barbarian

The Quintessential Barbarian cover

The Quintessential Barbarian cover

Author Robert Schwalb
Series Quintessential Series
Publisher Mongoose Publishing
Publish date 2003
Pages 128
ISBN 1-903980-92-5
OGL Section 15 qbbn

The material below is considered Open Game Content

Camouflage

Hiding in the wild can mean life or death as many enemies prowl in the dim shadows of primitive forests, hunt through the tall grasslands and lurk in the highest peaks of snow-capped mountains. Normally the Hide skill is the value used against the opponent’s Spot score. If a character needs to hide an object from view, he may make a Hide check. This determines how well the object remains hidden. Opponents searching for the object must make a Search check against the result of the Hide check.

Certain modifiers affect the effectiveness of the camouflage. If there are no suitable materials to conceal the object, the attempt automatically fails. The size of the object also affects the Hide check: Fine +16, Diminutive +12, Tiny +8, Small +4, Medium +0, Large –4, Huge –8, Gargantuan –12, Colossal –16. The character may Take 10 or 20 on this check provided the appropriate conditions are met. The time to camouflage an object varies based on size. It takes a full-round action to camouflage a Tiny or smaller object. Larger objects require one additional minute per size category above Tiny. Thus, it requires 4 minutes and 1 round to hide a Huge object.

For example, Otis the barbarian wants to conceal the body of an ogre he just killed so as to prevent its allies from learning something is afoot. The ogre corpse is Large size. Otis works for 3 minutes and on the final round rolls a Hide check. Otis is untrained in Hide, but he has a Dexterity modifier of +3. He rolls a 17, to which he adds 3 (Hide score) and subtracts 4 (size). His total result is 16. He knows he does not have the time to work harder because he can hear the Ogres approaching, so he darts behind a tree and waits. The
Ogres get two spot checks. The first is to see if they notice Otis behind the tree. Otis rolled a 14, but the Games Master is feeling generous and grants a +20 circumstance bonus (standing still and fully concealed behind the tree) to Otis’ hide check. The Ogres fail to notice the hidden barbarian (they rolled a 14 total) and as their roll was so low, they do not even notice the bleeding hulk buried hastily under the foliage.

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