Predicting Weather
The Quintessential Barbarian
The Quintessential Barbarian cover
| Author | Robert Schwalb |
| Series | Quintessential Series |
| Publisher | Mongoose Publishing |
| Publish date | 2003 |
| Pages | 128 |
| ISBN | 1-903980-92-5 |
| OGL Section 15 | qbbn |
The material below is considered Open Game Content
Predicting Weather
Predicting weather very simply relies upon intuition and experience. Lacking the modern conveniences to track weather patterns, characters in the default d20 system setting are without an adequate means to prepare for any extended journey. On the other hand, planning extended weather patterns in a campaign is usually out of the scope for most Games Masters, especially those who use weather to convey flavor over realism. For players desiring to divine the future insofar as the weather is concerned, the Games Master must simply roll a Survival check (in secret) and consult the following table and the Random Weather table in SRD.
| Wilderness Lore Check | Result |
|---|---|
| Result of 22 or better | The character accurately predicts what kind of weather will occur this day. |
| Result of 16 to 21 | The character is off by one result step to the worse or one step for the better. For example, the day will bring inclement weather. The character believes either the weather will be abnormal or there will be a storm. |
| Result of 10 to 15 | The character can make no prediction. |
| Result of 9 or less | The character is wildly off. Roll on the Random Weather chart in SRD for a result on a climate different to the one they inhabit. |
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