Weapon Damage Conversion

Weapon Conversion (WC)

While damage reduction allows the defender to shrug off the blows from any attack and resistance fulfils the same function when assaulted by electricity, acid or fire, armour provides a unique benefit that ought to stack with other forms of protection. Weapon conversion turns a portion of the damage inflicted into subdual damage instead of real damage. This is in addition to the armour bonus it supplies to the character’s Armour Class. Weapon conversion is specific to any given armour type as it protects against the specific damage type of the weapon used against it. Weapon types are always of one or a combination of the following three: slashing, bludgeoning and piercing. For example, a longsword is a slashing weapon and so it inflicts slashing damage. If the weapon conversion lists ‘natural’ after the slash it protects against natural attacks such as claws, bites, stings and slam attacks. Adapting new armour types to this system is relatively easy. Simply find a suitable armour type matchingone of those presented in the below table.

Armour Weapon Conversion
Padded -
Leather -
Studded Leather 1/slashing
Chain Shirt 1/slashing
Hide 1/natural
Scale mail 1/slashing and piercing
Chain mail 1/slashing
Breastplate 1/slashing and piercing
Splint 1/bludgeoning and slashing
Banded 1/bludgeoning and piercing
Half-plate 1/slashing, bludgeoning and piercing
Full plate 2/slashing, bludgeoning and piercing
Buckler -
Shield, lw 1/piercing
Shield, ls 1/slashing
Shield, hw 2/piercing
Shield, hs 2/slashing
Shield, tower -
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