The Quintessential Chaos Mage
The Quintessential Chaos Mage front cover
| Author | Patrick Younts |
| Series | Quintessential Series |
| Publisher | Mongoose Publishing |
| Publish date | 2003 |
| Pages | 128 |
| ISBN | 1-904577-54-7 |
| OGL Section 15 | qcmg |
Note: Material in this section may be "mature" in nature.
The material below is designated as Open Game Content
What Chaos Magic Cannot Do
Chaos magic is extraordinarily versatile and an imaginative chaos mage can weave strands of chaos in thousands of different combinations, allowing him to achieve almost any result, as his whims and necessity dictate. Still, chaos magic is not without its limits, and there are certain broad categories of magical effects that it simply cannot produce.
Healing Magic
Chaos magic can twist flesh, sculpt bone and cause uncontrolled growth; it can seize control of the brain’s electrical impulses, shatter thoughts, turn friends to lovers and then to bitterest rivals; it can even create the semblance of life from pure ambient chaos; but it cannot heal a scratch, cannot return cancerous flesh to pure, or restore life to the fallen. In short, chaos magic cannot be used to restore hit points.
Divination Magic
Chaos magic is wholly unsuitable for prediction, prognostication, retrocognition or divinations of any sorts. Chaos is the infinite possibilities of the\ now and it is not in its nature to predict the future or read the past. Chaos magic cannot be used to create any magic which reads the future or reveals past events.
Summoning
While chaos energy can be used to create living constructs of chaos matter, or weave spells that command the minds of monsters and beasts, or even shift monsters from one place to another, it is not possible for chaos magic to directly summon monsters.
That is to say, chaos magic cannot be used to replicate the effects of a summon monster or summon nature’s ally spells. There are a few ways around this, however. For example, a chaos mage can seize control of an existing beast, directing it to attack or flee, as he sees fit. Alternately, he could use Movement effects to teleport nearby creatures into the thick of enemy formations (and can use similar magic to bring specific creatures he knows well, such as trained dogs, from much greater distances). In short, this is a limitation a clever chaos mage can overcome.
